mat_queue_mode 2 causes crashes

As stated in the title, mat_queue mode 2 causes crashes (but fixes my performance completely until that happens). It is properly implemented in pretty much all modern source games (CS:S, TF2, CS:GO, L4D2, Portal 2), so I’m just wondering if it will at least be properly implemented soon.

I don’t know honestly, maybe they’ll implement it. Does it lag a lot without it?

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