Mass Effect 3 - Speculation

Whatever quarians look like, I still want to see one without a mask.

What Grunt says is: “Less than a finger deep to sever the spine. You’re soft. Salarian, asari, all soft. Quarians, not so much. Turians, you have to work the blade, but what’s the point?” So he first makes the point that other species are “soft”, then says quarians are “not so much”. At this point, though, I’m not sure whether he’s still referring just to how physically durable they are or actually to their attitudes/abilities.

EDIT: Posted a part in the wrong thread :stuck_out_tongue:

Maybe we can have fast elevators in ME3.

well this is not the suggestion thread it’s speculations…

I speculate there will be either :NO ELEVATORS or FAST ELEVATORS.

Speculation win.

… There were no actual elevators in ME2. They were all buttons that you pushed leading to either a cutscene or a load. And in the case of Normandy’s elevator, it was a pretty fast (<3 second) load.

I hope they keep my fish. And that if the Normandy gets blown up again, and the player had live fish, that at some point during the cutscene, you see floating dead fish.

That is a good point. I was a little surprised that i couldn’t visit earth either. If you helped that Samesh Batia (i think that was his name) guy get his wife’s body back in ME1, you’ll get a message from him saying he started a restaraunt on Earth. I wanted to visit it dammit lol.

It’s possible they may add some of these places as DLC for ME2 though, like the normandy crash site.

This thread is also for things you’d like to see in ME3, or things you don’t want to see, for that matter.

Everyone wants Vorcha and Batarians, but what about the Volus? I don’t see why their little exo-suits couldn’t be given an upgrade. I want Iron Volus on my team! :smiley:

I’ve been thinking of an interesting way (imo) to convince the council to help against the reapers. Say you find irrefutable evidence for the council of the extent and severity of the reaper threat. You could now have two choices. The paragon choice could be to give the information directly to the council, and letting them deal with it. The renegade choice could be giving the information to the media, who will spread it around to everyone, likely inciting panic, but preventing the politicians from hiding it from the public. Either way, the council/alliance won’t have any choice but to act. I’m not sure what the neutral choice could be though.

On another note, i wonder what the deal is with Reapers and insects? I mean you’ve got the Keepers, which are very insect like, the Protheans were modified to be insect like creatures, and then the Rachni queen’s message says she thinks the reapers were behind the Rachni Wars.

I don’t want vorcha. They’re basically bepedal semi-sentient creatures with only the most basic of instinct. I don’t want Batarians cuz I hate them. I’m racist against Batarians. All the other Aliens, I love them. And I don’t mind the Volus, but I HATE the Batarians and vorcha.

sorry didn’t know about that…

I would pretty much like to see the elusive man getting asskicked because he is a little worm getting on the nervs everytime he speaks… :smiley:

And shepard shouldn’t die at the end of ME3… i hope he won’t… happy endings are better… :stuck_out_tongue:

Yeah, I hope we get to fight him.

No worries Smokey. :slight_smile:

I hope the illusive man gets what’s coming to him too, but i’m not so sure he deserves to get killed or beat down or anything. Certainly he’s got an ego, and can be somewhat dishonest, but his decision to bring back Shepard, and support him on his missions is exactly what had to be done, as nobody else seems to be capable of accomplishing what Shepard can. Of course, that’s the way Bioware designed the game, but, personally, i’m going to withhold judgement on “TIM” until they reveal more information.

Either way, i hope that potential conflicts with the Illusive Man don’t overshadow the fight with the reapers. And no more giant terminators please.

I really wonder what the difference will be in ME3 if you save the Collector base as opposed to blow it up. The other decisions have all seemed relatively minor compared to that one. And now, with all the possible variances from ME1 and ME2 in the way they can be played, it seems like Bioware is setting themselves up for a massive project in ME3. However, maybe that’s not really true. After all, in the end, while importing your choices from ME1 make you feel like you’re in the universe you shaped in ME2, game-wise not that much actually needed to be changed to do that. For example: The council doesn’t believe you about the Reapers either way. Just change a few lines, add a little scene of talking to the Council if you saved them and bam you’re done. Maybe Bioware will find a similar way to minimize the work of displaying the outcomes of the Collector base decision as well.

Yeah, the changes from ME1 to ME2 were really minor. An e-mail here, a new NPC there to talk to, maybe a small five minute “quest” that added/subtracted nothing new, etc. etc…

But with Mass Effect 2… the mass amounts of ways you could end the game, keep/destroy Collector base, activate Legion or don’t, open Grunt’s pod, or leave it closed… (Never left grunt’s pod closed, so I don’t know if it is forced upon you eventually, nor did I ever leave Legion deactivated, so I don’t know if THAT is forced upon you eventually either).

And the choices from ME1 to ME3 (specifically love and who you saved [cuz if you were male, and chose not to save whatsherface even though you were in love, that’d be yet ANOTHER way for it to go through.])… had a lover, let them die, had a lover, let them live, have a lover (Asari), so she never died, had no lover, saved Kaiden, had no lover, Saved Ashley… Those alone are going to be major changes. Cuz I assume the person you saved is going to play a larger part in ME3, but even if it’s not big, all those possibilities equals a lot of line recording, regardless.

I expect ME3 to end the trilogy the way it should. ME1 and ME2 had great storylines no doubt about it. Most of all i like interaction options bettwen characters. Mentioned before, if you let legion lose or grunt, keeping the collector base or not, reprogramming the heretics and all the other stuff will eventually pay of in ME3 i think. I hope to see some new media or details about it soon. :slight_smile:

I’m making two different playthoughs of Mass Effect 2, one where I’ll destroy the collector base and another where I keep it. Same character, same decisions, just different ending decision just so I can play though Mass Effect 3 both ways.

I’m working on going through from ME1 doing all renegade choices, then on to ME2 with renegade, so I’ll have one of both.

I’m having trouble remembering to always choose the bottom-right option… It’s way more difficult than it should be, lol.

Is it just me or does anyone else believe that the shadow broker is a reaper?

Maybe the Shadow Broker is the Illusive Man.

I’d say that, because I recall that somebody said “it’s more likely that the Shadow Broker refers to a group of sorts” and I also remember hearing somewhere (I think it was in the encyclopedia in the game) “There is speculation that the Illusive Man is a council rather than a single person.”

We (the player) know that is false, and that the Illusive Man is in fact one man, so maybe the rumor that the Shadow Council is a group is also missplanted speculation by the Illusive Man.

Then again, why would the Illusive Man ever sell secrets to aliens, he’s all gung-ho-human-kind.

I wonder…that’s another mystery I’d like to see solved, along with what is happening to Haestrom’s sun.

I also hope that at the end of Mass Effect 3 they’ll show what happens to all of your surviving teammates many years down the road, and pay tribute to those who died. It would definitely help to emotionally engage the player.

The things I really missed in ME2 are investigations about the Protheans, and the sidequests related to them, which were plentyful in ME1. Also, being a spectre has no benefits in ME2 (except for that one mission in the Citadel) so I’d like that fixed too. Also, if I end up being dead, and then revived, and afterwards being offered some nice Asari burial robes, I’m going to shoot someone
I don’t think that the appropriate reward for saving the galaxy is to die, but then again, it built the main storyline so I think it’s not a big problem (unless it happens again)
And oh, why the hell would someone put 3 different keys to 1 key (Sprint, use and cover? I liked the old system more :frowning: )

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