Making Aliens more badass

I’m pretty sure I’ve had one or two chase me around a corner. Although it might have been a mod, I sincerely doubt it.

Houndeyes need to take a set amount of damage to cancel out their attack. They never get a chance to release their* devastating shockwaves. Either that or speed up the charge process.

*bitch-ass grammar nazis

or just overload it with unnecessary particle effects

lol, best shopped image ever! XD

Quickly touching on headcrabs; since the devs have just used the stock creature from HL2 headcrabs should spin around at the same fast speed.

Unless Ram has added a spinnaz physics effect.

sk_houndeye_death_charge_exploding 1

Or that. :slight_smile:

Try looking at that for a long time. I got a nightmare and a wet dream.:jizz:

I thought it was an attempt at hypnotisation.

I did mention a while ago in the Questions thread, that when a Houndeye is killed whilst charging, it should release what it has charged. Because it just makes sense physically.

No, because all the energy that the houndeye is charging up, until the point where is it shot, is then used to send the houndeye’s soul to houndeye heaven.

Energy cannot be destroyed.

You, you poop mouth. :’(

It will explode in a big resonance cascade.

or they could jump back in surprise like they sometimes do in HL1. When they do that they usually still have that whole ‘head tilt’ thing goin on, like they got stopped cold.

I suspect the aliens will have ADHD anyway…

The slaves are enslaved with sugar.

So… they moved on to weed by the time of HL2?

I’m placing my bets on coke.

Nah, the vorts are stoned, not high…

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