Hello again Black Mesa,
I return with yet another suggestion to make for the mod while it’s still in development.
Although the developers have not released any updates on this site, it is still fortunate that there are updates produced independently by the developers on other sites, such as this video here. I don’t know how old this video is, but after seeing this video, I feel that it is in my best interest to offer the idea of changing the firing mechanism of the tank.
For one, a tank shell travels REALLY fast: about at least over 4000 fps. I done the calculations with Source units, and the shell would have to be traveling well over 78,000 game units in Source. Frankly that’s just too much for the source engine to handle. That’s why source made the func_tankmortar entity that gets the vector of the entity, and creates an explosion at the vector end position. I suggest that the tank’s firing mechanism should follow the same principle, with graphical modifications of course.
Secondly, the explosion magnitude of the resulting shell explosion seems way too small as well. For a heavy battle tank, I’d imagine the explosion size would be much greater, unless if a larger explosion size would hinder engine performance, or it’s supposed to be utilizing a different shell of some sort. Either way, I do feel that to show the true power of the M1, it’s explosion size should be increased; especially since to the best of my knowledge, the player is only going to fight it once.
I don’t have any complaints about how strong the tank is, has you have already stated on the wiki, but I’m not under the impression that the adjustments I have stated above will hinder gameplay in any way, so hopefully these ideas will see their way though.