[low priority] Various Visual Bugs

I encountered multiple minor visual bugs.

First of, a reflecting air duct, taht reflected light from outside.
youtube.com/watch?v=VyUmjEg2PAU

Next i have found a red dot on a wall after i threw a grenade. It stayed there indefinitely.
youtube.com/watch?v=87ctwy59gp4

Flickering Smoke or distance Fog depending on viewpoint
youtube.com/watch?v=w6A59tj52lU

And last but the weirdest. A visual as if the player just got out of the water each time you switch weapons to the crossbow while looking at water.
youtube.com/watch?v=Fj_aVjVrwgM

If you have any tips for improving my bug reporting, I’m happy to learn.

Background zoom is view dependant, if you zoom with the crossbow, the backgrounds get smaller
youtube.com/watch?v=Vq_GReXMVrk

here it is again
youtube.com/watch?v=vXOFt1eWibc

and here you can see it perfectly
youtube.com/watch?v=taF6IT31BC4

I can also confirm this strange bug.

Please, fix it !!!

Thought these were worth mentioning. Strange blue lighting problem in the final teleport chamber of lambda…



Bugs with reflection in waters at the beginning of Residue Processing.

Weird bugs with Grunts being dislocated after a grenade.

I think that this is not a real bug. It’s propably just the way they implemented the reflections.
What is your setting for reclections?

Another minor thing, but this time without video, as this doesn’t need one.

Shotgun double shot only ejects a single shell.

My settings are all at Maximum, looks at these two pictures, it clearly show that there is bug just by moving slightly to the right :

Another bug found at the beginning of Residue Processing, flying objects :

New bugs found in Surface Tension.

Same bug with water after the cliff :

If you turn arourd :

Bug with a line of water passing in front of the gun when crounching in water

Clipping before entering the tripmine trap building

More bugs in Surface Tension and Forget About Freeman :

Broken Script just before the armory. The guard seems missing animations as aim me when he says “Freeze !” or don’t tap the code to open the armory.

After the big battle before the gargantua, there is no animation with the doors closing. The door is open when loading begin, the door is closed when loading is finished.

The gargantua has a foot in mid-air at that point

Lots of clipping on the pad. The cursor seems disappearing randomly and the button “Fire” is clipping.

Seems that Mortar shells prefer to do emergency avoidance on doors…

Flying tubes just before FaF

All along the game, a lot of bugs with AI who, at a certain distance, does not attack me even they see me.
Usually, it’s vortigaunt but sometimes it’s soldiers and Alien Grunts.
Exemple with this soldier on FaF.

To finish :

bugs with flying object everywhere just before FaF after the following radio tower.

Red light on the floor after exploding some turrets with a grenade just before Lambda Sector

That’s the old model of the Tau cannon on the floor in Questionnable Ethics

Texture flickering on pipes due to obvious geometry duplicate in:
map : bm_c1a1c at: -2247 x, -1604 y, -919

You can see out of the map by jumping on pipes in bm_c2a4b.
setpos 1121.63 103.65 140.52

Shell casings from the 357er are silver when the weapon gets/is loaded but are golden when they hit the ground
youtube.com/watch?v=013dBsm88eE

ShotGun In-Hand Model Bug

Various glas flasks a flickering in and out of reality
youtu.be/RTxpdDVjxGM

So, a new set of Bugs, all found in the Office Complex, but only the first of three is exclusive to this chapter.

The red specular which has no origin.
youtu.be/kPOEY4C4MaY

[READ the next comment] This is more animation, but the “Aim Down Sights” of the 357 is buggy.
youtu.be/Sj7rQDlwInA

Barney is reloading his 357er like the glock.
youtu.be/KD99mZY0HV4

The “Aim Down Sight” Bug I “reported” in the comment above is not a real bug.
Sorry about that

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.