don’t know about ati owners, but for nvidia users i’ve found disabling adaptive vsync has resolved low fps problems (which i have enabled by default in global settings).
add *\source sdk base 2007\hl2.exe to your games list and disable it.
don’t know about ati owners, but for nvidia users i’ve found disabling adaptive vsync has resolved low fps problems (which i have enabled by default in global settings).
add *\source sdk base 2007\hl2.exe to your games list and disable it.
Could you elaborate a bit more on the hardware and software configuration of your PC? What game settings had you been using when been getting lags? Had you had vsync turned on? If yes - was it turned on in-game or forced on using nVIDIA CP and/or some other third-party tools? Had you been using DXoverrider to force triple buffered vsync in BMS? What were lags - which you believe had been caused by the adaptive vsync - like to? Was it a gradual FPS drop below your vsync frequency (60Hz usually which means “graduate drop below 60 FPS”) or had you been having “instant drop” to 30/20FPS? I fyou don’t know how to measure FPS in Source games: use third-party tools like FRAPS or DXtory or open up the in-game console and type in:
disconnect
cl_showfps 2
sv_cheats 1
+showbudget
And then load up the save and head on to a place where you had been experiencing some lags. Take a screenshot there and post it here so devs could try to reproduce this problem on their rigs.
I’m a bit surprised really that you claim that adaptive vsync causes lags in BMS - it really shouldn’t as adaptive vsync technology should do quite the opposite remedying the problem with 60-30-60 vsync-related FPS stutters by turning off vsync (at expense of visuals - you would get tearing artefacts in return) whatsoever as soon as FPS drops below 60.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.