Long time fan, first "fixes" post

Hello forum,

I am a long time fan of this project and have been playing Half-Life since the release back in 1998. Mainly, I played HLDM religiously for about 4 years straight along with Quake 3 (I still play both on and off). Fast paced first person shooters that are movement and aim driven have always been a passion of mine.

Enough about the formalities. I am here to talk about a few “fixes” for multiplayer BM. The following are foundings that I believe will make MP as close to the original as possible, while holding true to the fast paced long jumping shotgun to the face roots.

-Satchel takes too long to explode after release. It should be able to explode in mid air.
-RPG should start off with laser sight
-Faster zoom with x-bow.
-Be able to change zoom fov, not just zoom sensitivity
-No cool down for long jump. Long jumping is an integral part HLDM tau jumping and overall fluid control. It slows down the game tempo too much by having a cool down.
-Slow down health and armor regeneration on wall kits. Maybe not to original speed, but it can be slowed a tad.
-Decrease amount of hand grenades to 3 or 4, not freaking 10! I do not enjoy spam for breakfast.
-Widen/increase hit box for tau/357/crossbow? They all seem to go through enemy while strafing.
-No tau spread on walls or corner shots? I thought it could be OP in original, but not to have any spread completely changes the game in my opinion.

  • Tau cannon takes too long to start it’s first charged shot. Should be quicker to charge and shoot.
  • Tau charging sound is too loud when fully charged. Can’t hear anything, but the weapon.
    -Fast weapon switch & zoom switch between weapons. The game pace seems very slowed down. Been a while since I played original, but it certainly has a delay which hinders game intensity.
    -RPG is sometimes auto reloaded after switching weapons.
    -Faster placement of trip mines. Also trip mines should be able to be placed at a slightly further distance.
    -Trip mines hit box seems messed up from different angles. Shooting it with xbow (should be most accurate weapon) from the side may or may not explode it.
    -Xbow recoil cooldown takes to long to be centered. Always seem to be aiming high on second shot. Reload time seems very long as well.
  • Sound goes dim when getting hit by anything - even a crowbar?
    -Machine gun has no recoil - too accure from far length.

I thought $20 was a fair price to charge for a game that has been without funding for years. All these stupid kids on the forum are just trolling. Keep up the great work & I hope my input can be of use. I will update this post as I discover more “fixes”.

-FuNke <3

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.