List of bugs/glitches/errors per chapter (Only contains Anomalous Materials) [Fixed]

I plan to do one of these for each chapter. I will update this thread with new findings. I hope this is useful to the devs. This mod is absolutely, hands down, the most amazing mod I’ve ever laid my eyes on. I want to do my part to make it better! Congrats to the whole BMS team. This is Valve grade work you’ve pulled off.
[i]Currently contains:
Anomalous Materials,
Unforeseen Consequences.[/i]
LATEST UPDATE - 9/19/2012

Chapter: Anomalous Materials
There are mostly graphical errors here.
Map bm_c1a0a

Scientist clipping through chair.
https://dl.dropbox.com/u/92958754/bm_c1a0a0000.jpg
setpos 109.296783 3291.289307 480.031250;setang 17.215645 44.677002 0.000000

No upper door metal texture: I don’t know if this is some kind of overlooked texture. But the rest of the doors have a metal material here. These only have concrete.
Also the wall texture isn’t on the same alignment as inside the room.
https://dl.dropbox.com/u/92958754/bm_c1a0a0001.jpg
setpos -1325.014160 2550.323486 352.827515;setang -51.406723 -172.925217 0.000000

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Map: bm_c1a0b

Odd Pipe Decal Alignment: The decals don’t seem to be properly aligned and look oddly placed, atleast to me. Also. The hatch decal is placed twice.
https://dl.dropbox.com/u/92958754/bm_c1a0b0002.jpg
https://dl.dropbox.com/u/92958754/bm_c1a0b0003.jpg
setpos -1224.575562 1073.747559 -191.968750;setang 43.808914 37.533192 0.000000
However, the double decal seems to disappear in the next chapter, aswell as the pipe decals.
https://dl.dropbox.com/u/92958754/bm_c1a1a0010.jpg
https://dl.dropbox.com/u/92958754/bm_c1a1a0011.jpg

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Stuck in blast door: If you walk into the trigger to close the door, then sprint to the door and jump into it, you will get stuck. It does not kill you. You can see the scientists walk to the wall and disappear.
https://dl.dropbox.com/u/92958754/bm_c1a0b0005.jpg
Video: https://www.youtube.com/watch?v=jFJHMDyq7oY&feature=youtu.be
setpos -4046.468750 570.125000 -560.093750;setang 14.293995 115.647896 0.000000

No collision on a piece of the arm.
https://dl.dropbox.com/u/92958754/bm_c1a0b0006.jpg
https://dl.dropbox.com/u/92958754/bm_c1a0b0007.jpg

setpos -3248.246826 648.882446 -608.127075;setang 0.110989 -131.239716 0.000000

Disappearing door on camera: The door appears to disappear when you move closer/far away from it.
https://dl.dropbox.com/u/92958754/bm_c1a0b0008.jpg
https://dl.dropbox.com/u/92958754/bm_c1a0b0009.jpg

Chapter: Unforeseen Consequences

Map bm_c1a1a

Possible to get to scenery you are not supposed to get to.
https://dl.dropbox.com/u/92958754/bm_c1a1a0000.jpg
https://dl.dropbox.com/u/92958754/bm_c1a1a0001.jpg
Video: https://www.youtube.com/watch?v=DYlt2G3MPQQ&feature=youtu.be

setpos 978.103149 1406.381104 -223.968750;setang -13.702214 -140.309814 0.000000

Possible to fall to the bottom of elevator shaft and not die. Along with this, you may be stuck in the geometry.
https://dl.dropbox.com/u/92958754/bm_c1a1b0002.jpg
Video: https://www.youtube.com/watch?v=s8NjSf_EdAU&feature=youtu.be
setpos -1294.320435 1978.811401 -767.968750;setang 7.840496 -149.341629 0.000000

Possible to skip crowbar sequence. You will go through the 2 zombies, and they will not attack. I did this by stacking 2 chairs on each other. It gave enough height to clear the mainframe.
Video: https://www.youtube.com/watch?v=HTdvDIdmBcU&feature=youtu.be

setpos 709.567749 1232.623535 512.031372;setang 8.194264 131.711441 0.000000

Able to lodge object between door. Most doorways have an invisible wall that prevents props from going through them. This doorway contains nothing to block an object.
https://dl.dropbox.com/u/92958754/bm_c1a1b0003.jpg
https://dl.dropbox.com/u/92958754/bm_c1a1b0004.jpg
setpos -688.375305 1348.472900 544.001648;setang 15.219660 168.376526 0.005927

Map bm_c1a1c

Different windows break differently. These windows are on the same wall. One has the expensive shatter, the other breaks instantaneous. The window all the way to the right has the cheap shatter. I hit each once with the crowbar.
https://dl.dropbox.com/u/92958754/bm_c1a1c0005.jpg
setpos -252.265671 -2111.181396 -87.968750;setang -2.344759 85.593170 0.135895

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-Minor- Cork board has metal properties.
https://dl.dropbox.com/u/92958754/bm_c1a1c0007.jpg
setpos -1068.747803 -1904.548706 -902.611145;setang 3.051080 3.151224 0.000000

Barrel explodes, but does not turn into gibs.
https://dl.dropbox.com/u/92958754/bm_c1a1c0008.jpg
setpos -2748.554199 -3467.968750 -1031.968750;setang 28.698746 104.793739 0.000000

Map bm_c1a1d

Elevator safety measure deactivates after activating the elevator. The elevator shaft was designed not to let the player slide down it, at least, this is how I envision it. This demonstrates a bypass.
Video: https://www.youtube.com/watch?v=WEkzYY581hI&feature=youtu.be

I have added a video demonstrating the blast door glitch. https://www.youtube.com/watch?v=jFJHMDyq7oY&feature=youtu.be

I have added my findings of Unforeseen Consequences. I had to swap the image tags with links because I hit the limit. Disregard the title of the thread. I forgot i would be unable to change it.

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