LAVs can be killed with Crossbow

youtu.be/oIz6_bykCt8

I can imagine how easy of an oversight this must have been to make, and I didn’t notice it until I was testing the OnDamaged output in a map I was working on, but something to look into fixing.
After all, even a non-tranquilizer crossbow shouldn’t be able to pierce the LAV’s armor, let alone blow the entire thing up.

Not a bug, a feature. Should the player decide the LAV is deserving of a rest, they’re free to provide.

Gordon is clearly

youtube.com/watch?v=rR3bB7qvXqI

Well, that’s an interesting bug.

Heads will roll in the Advanced Biological Research Labs when Dr. Horn discovers all the tranquilizer reserves have been replaced with nitroglycerine.

Damage is damage.
If Sniper Elite V2 thought me anything then it’s that you always aim for the gas tank.

I think that’s because of the great damage caused by crossbows on entities, as they could just one-shot kill normal npc and enemy entities… They should fix the bow model so it doesn’t blow up LAV’s easily or fix the LAV model to not tolerate the heavy damage, crossbow dealts with…

Well that’s kind of the thing - bullets don’t damage the LAV at all, neither does the crowbar, hivehand, etc. There’s a damage filter on it that excludes most damage types so that you have to use explosives on the LAV, regardless of how much damage the other weapons deal. But somehow the crossbow also accidentally made it on that list.

Based on some of the loading-screen dialogue, the crossbow actually does deal explosive damage.

Pretty sure that is only in multiplayer? Considering that the bolts explode in multi but not in sp.

What @LordDz said, also I’m sure that the crossbow explosive damage isn’t even THAT powerful, not enough on the levels of RPG/MP5 Grenade at least. Most of the damage comes from the direct hits.

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