Being old enough to have played HL1 on CD in college when it came out I’ve been looking forward to Black Mesa Source for some time now. (5 years? maybe 6, idk.) Thank you Black Mesa Modification Team for all your time and effort.
My only concern so far (like many others) is the Jump-Crouch, except i don’t want it removed or nerfed or macro’d- just fixed.
After about 5 hours of play (yes i explore a lot to see the changes) i started to become frustrated that even the simplest of jumps seem to require Jump-Crouch, like jumping over the laser tripmines. Sure I’m getting old(er) and my reflexes aren’t what they used to be but none the less the player character just feels awkwardly heavy when it comes to jumping. (Sort of how the player character in the Hitman games feels poky when running around.)
So I installed Half-Life and Half-Life:Source and did some testing and sure enough jumping in HL1 and HL1:S was different enough to be noticeable. I tested with the laser tripmine in the beginning of c1a3. Jumping takes the player character noticeably higher in the air to where laser tripmines did not require a Jump-Crouch but getting onto the larger waist/chest-high crate nearby did.
I read over in another thread an individual stating to adjust the values of bms_normal_jump_vertical_speed and bms_normal_jump_crouch_vertical_speed from 160 to 200 in skill.cfg.
Being a Source engine game this got me searching for what the original values are in Half-Life:Source but unfortunately i was unable to find such information…
Was this change in jump height truly done on purpose or is this just an oversight?