And that’s a problem. I can see changing great chunks of the environments, skipping sections, adding sections, reshuffling what characters say or who they are… But if it doesn’t at least play like Half-Life, why are we even bothering with the surface veneer? The game doesn’t have to be a carbon-copy of Half-Life, but I was led to believe it would, at the very least, have something to do with the original.
This is turning into Star Control 3, and I don’t get the sense that this was the intention. From everything I’ve seen, Black Mesa was intended to be a new take on Half-Life with better visuals and mechanics, but with the feel of the old game intact, because that’s what made it good. Having to “play it like Doom” (the hell does that mean?) takes too much out of the experience.
edit
And yes, grenades feel too heavy, but they felt too heavy in the original. For some reason, grenades in Half-Life were the size of a pineapple. This is one place I wouldn’t mind Black Mesa deviating, if grenades weren’t as much of a pain to use. Sadly, most of my throws either hit the ceiling or fall short. About the only times I’ve had any luck with grenades was out in the open or when throwing them at people directly below me with right-click. What I wouldn’t give for a long-range underhand toss.