I’d like to start off by saying thank you to everyone who contributed to the mod, fantastic work!
Here are few issues that I’ve come across, a few may be prone to nostalgia:
[COLOR=‘red’]-Screen Tilt resets to default value after quitting
[COLOR=‘Red’]-Using fire button to initiative autoload will cause current weapon to fire upon loading
[COLOR=‘Red’]-Keybinds will appear in the menu as reset to default after quitting but are in fact still bound to the players’ previous selections (movement controls in particular)
-Security guards stop firing when backed into a wall by enemy
-Security guards (Glock) deal too little damage
-Security guard teleported through a closed door, he then said “that was arkward” couldn’t tell if was intentional or not
-Suit menu remembers which weapon you used last in the sub-category, I would prefer it to always default to the top weapon when bringing up the menu
-No visual que to tell you’ve performed a duck-jump
-No HUD display for Tram speed selection
-Unnecessary visual circle que for health and ammunition
-Questionable threshold level for low ammunition red text
-357 crosshair too large for pinpoint accuracy shots
-Difficult to dismount ladders
-No option to automount ladders
-MP5 is stuck in burst fire mode
-Ammunition limits are too low, MP5, 357, etc.
-Soldiers do not fire in bursts, not compensating for recoil, and unfair punishment for player trying to move to cover
-Unrealistic reaction time for soldiers
-Unrealistic accuracy at longer ranges for soldiers
-Soldiers without masks still have the voice FX
-Sentry/Turrets deploy too quickly for the player to react
-Sentry/Turrets spot and fire at player too quickly
-Volume for footstep sounds on circletrack are too low
-Reload sounds don’t always play, usually when reloading immediately after firing
-Chargeup sound for vort and houndeye difficult to distinguish
-Player gains too much momentum when running up stairs, causing them to fly off at the top
-Blast Pit tentacles are not properly distracted by sound (two would react to a grenade blast while one would continue to take random blind shots)
-Blast Pit tentacles able to push the player around without dealing damage
Suggestions:
-Option for Permanent Bullsquid ooze/blood effects on all weapons, removed when entering water