Hello every one.
I got the blackmessa, and when i load the game it start fine, with the main screen scenario and the menu
but when i do start a new game i get this error message
failed to lock vertex buffer in cmeshdx8 lockvertexbuffer
I do own counter-strike source and i made an autoexec.cfg for best gfx quality and the game run fine. I put the autoexec on blackmessa autoexec too, here are the specs of the pc, the command line i use and the autoexec for blackmesa.
Pentium D 235 @3,3Ghz
4GB DDR2
ATI Radeon HD4350 1GB edition
Latest drivers
Windows 7 x64 SP1 Ultimate
Command line trough steam:
-novid -heapsize 1572864 -refresh 75 +mat_hdr_level 2 +mat_hdr_enabled 1 +mathdrenabled 1
Autoexec:
exec config.cfg
//exec threading.cfg
mat_dxlevel 98
mat_queue_mode 2
mat_forceaniso 16
mat_trilinear 1
mat_vsync 1
mat_colorcorrection 1
mat_hdr_level 2
mat_bloomscale 1.35 //1.25 //1.85
mat_picmip -10
mat_clipz 1
mat_bumpmap 1
mat_specular 1
mat_fastnobump 0
mat_fastspecular 1
mat_reducefillrate 0
mat_mipmaptextures 1
mat_compressedtextures 0
mat_motion_blur_enabled 1
mat_antialias 8
mat_aaquality 2
r_occlusion 1
r_renderoverlayfragment 1
r_waterforceexpensive 1
r_waterdrawreflection 1
r_Waterdrawrefraction 1
r_waterforcereflectentities 1
r_forcewaterleaf 0
r_cheapwaterstart 1
r_cheapwaterend 1
r_eyes 1
r_teeth 1
r_shadows 1
r_shadowrendertotexture 1
r_shadowmaxrendered 32
r_lod 0
r_rootlod -10
r_3dsky 1
r_propsmaxdist 2048
r_worldlights 1
r_dynamic 1
host_thread_mode 1
rate 35000
r_fastzreject -1
mp_usehwmmodels 1
mp_usehwmvcds 1
cl_new_impact_effects 1
r_radiosity 4
mat_parallaxmap 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mp_usehwmvcds 1
cl_c4dynamiclight 1
mat_filtertextures 1
mat_filterlightmaps 0
muzzleflash_light 1
r_decals 2048
cl_ragdoll_collide 1
r_avglight 3
cl_detaildist 99999
cl_detailfade 99999
cl_phys_props_max 1024
mat_postprocess_x 8
mat_postprocess_y 8
mat_software_aa_quality 2
mat_software_aa_strengt 2
mat_software_aa_edge_threshold 0.8
mat_software_aa_strength_vgui 2
mat_use_compressed_hdr_textures 0
cl_showsplashes 1
mat_bloom_scalefactor_scalar 5.75 //2.65 //2.90
violence_agibs 1
violence_hgibs 1
violence_hblood 1
violence_ablood 1
cl_show_bloodspray 1
mat_hdr_enabled 1
mat_hdr_level 2
mat_hdr_manual_tonemap_rate 0.35 //0.45 //0.35
mathdrenabled 1
mat_software_aa_strength -1
mat_software_aa_blur_one_pixel_lines 0.5
mat_software_aa_edge_threshold “0.8”
mat_software_aa_quality 2
mat_software_aa_strength 2
mat_software_aa_strength_vgui 2
mat_managedtextures 1
mat_queue_priority 2
bind p bloom1
alias bloom1 “mat_bloomscale 0.35; bind p bloom2”
alias bloom2 “mat_bloomscale 1.35; bind p bloom1”
Please help