I don’t know this for a fact, but from observing their actions and comments, Half-Life guards seem to act a lot like Resistance soldiers in Half-Life 2. If that’s the case, can they be made to pick up weapons lying on the ground when they’re better than what the guard is carrying? At least restricted to conventional human weapons.
The reason I ask is… When a guard shows up carrying a magnum or a shotgun, I jump for joy because I know he’ll be very, very useful. When a guard shows up with a 9mm pistol, though, he becomes more of a liability, at least against the bigger enemies. And when I see a guard armed with a 9mm step over a combat shotgun or an SMG, I end yelling at my screen to “Pick up the damn weapon, you idiot!”
Yeah, I know they didn’t do that in the original, but in the original, “Barneys” were practically useless for anything but opening doors. Here, they come equipped, so they’re always taunting me with their pea-shooters