First of all it’s important to note that Level Designers tend to use the human comparison (because Gordon is not 4ft tall) for scaling in Hammers unit system, whilst we use the standard of 128 units for wall height etc, we rarely use that for actual corridor heights as it looks odd. As such we use the 1unit = 1" rule rather than the .75" actual. It’s why you’ll often find info_player entities scattered around the map.
As such my calculations were as thus.
Date of incident 16th May (average temperature outside is usually between 50F and 80F in new Mexico, however the high on that day was 105F - [105-32/1.8 = 40.5c]
Spd of sound @ 20c = 343m/s approx (767.3 mph)
Spd of sound @ 40.5c = 355m/s approx (794.1 mph)
Distance to Comms Base Facility from skybox camera is at an angle, therefore:
O - 2783 units
A - 5477 units
H = 2783^2+5477^2 = ¬37742618 = 6143.5 units (6144 units)
angle = 2783/5477 = 0.51 tan^-1 = 27 degrees.
6144 units @ skybox scale (0.0625 or 1/16th) = 98304" or 8192’ (8192/3.2808 = 2496.9 [2497m]) or about 2.5km (1.55 miles)
Therefore the Shockwave from the blast should be 2497 / 355 = 7.03 seconds.
Actual shockwave timing as per entity reduction (for gameplay purposes)
= 3.6 seconds. [This is based on the trigger onPass from the planes, enacting .55 seconds after the planes pass the pathtrack point ‘b_pt09a’ to allow for bomb drop timing, up until the sound is played at 4.10s in from trigger - ie 3.55s]
This would mean the actual speed of the shockwave is approx 695m/s or 1554.7 mph. Which would require an air temperature of 1000c, so obviously not accurate.
Speed of the planes.
“on trigger set speed 750.”
AV8-B.II for USMC max speed = 673 mph
750 units = 1000ft/s or 304.8 m/s = 681mph
however there are the AV8-A and AV8-C variants that have a top speed of 731mph, so this is not unreasonable.
Distance therefore takes - 8.2 seconds to reach the base.
Total time for full scene (approx) -
Original before testing = 15.23 seconds.
After testing and reductions = 11.8 seconds.
so about 3.4 seconds sooner than in reality.
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