What’s with the Gordan Freeman one? Because he’s a scientist he shouldn’t be accurate with a gun?
Ok…
Fail.
What’s with the Gordan Freeman one? Because he’s a scientist he shouldn’t be accurate with a gun?
Ok…
Fail.
No, because he’s never used a gun before.
Also, we know that he’s just extremely naturally talented, but that happens so often that it’s not too realistic.
Battlefield 2. You have X bullets remaining in your magazine, and you reload X more times. If you reload, the remaining bullets just dissapear.
If games were realistic, you’d have what Battelfield 2 has, then another key you can press while in cover somewhere, that makes you spend 3 mins shifting rounds from all the partially empty mags in your dump-pouch into one… along with a several minute long sequence every loadout where you load each mag one round at a time, and clean your guns…
Clearly when your character reloads, they pull the remaining bullets out of the magazine, and put them in their pocket, then when they reload again, they pull out the previous magazine, shove the extra ones in, and keep going.
Or they only have 1 magazine altogether, and just keep pushing bullets into it in the split second it takes to reload in game.
Neotokyo does the magazine thing. I run out of ammo because I reload after every kill.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.