So, I tried getting some hr_nuke (new de_nuke remake = hr_nuke) props and textures into Black Mesa. Why? Because they’re awesome![/size]
But, here are the issues:[/size]
I think that image sumarizes it pretty well - reflections give purple-black checkers and I can’t figure out why. Checking VMTs and all seems fine. My friend imported same stuff in Portal 2 an worked right out of the box.
Now, I actually got hr_nuke’s pipes to work:[/size]
[b]As you can see - no bad reflections. I believe the only thing I did was lower $envmapsaturation and $envmaptint values. But that doesn’t seem to work for anything else.
[/b]
Aside from pipes, all foliage props work too.[/size]