Hello,
So I bought the game after playing the free mod back in 2013, and I have noticed that since then gibs disappear within a few seconds. which wasn’t the case before. I am talking about gibs that appear after exploding various NPCs and headcrab corpses as well. I understand this was probably done for performance reasons, because the Source engine and game in general might become laggy and not handle too many gibs/ragdolls/props at the same time.
However is there any console command available that can increase the time gibs are displayed? If not, is it possible to add such a command in a future patch? It should not be a terribly hard task to do, because they already lasted longer before. I understand that tampering with these settings puts performance at risk, but it’s a shame to see such a wonderful custom-gib system go to waste when they dissapear within seconds.
I looked around the internet for a solution but the standard Source engine commands do not work. Here is a list of them:
cl_ragdoll_collide 1
g_ragdoll_fadespeed 0 // controls how fast ragdolls fade. does not works for gibs.
g_ragdoll_lvfadespeed 0
g_ragdoll_maxcount 100
g_ragdoll_important_maxcount 100
ragdoll_sleepaftertime 500
cl_phys_props_enable 1
cl_phys_props_max 128
props_break_max_pieces -1
r_propsmaxdist 1000
violence_agibs 1
violence_hgibs 1
Thanks! I am loving Black Mesa in general.