[b][u][COLOR=‘DarkOrange’]
[/u][/b]
Actually Its not what I would called muffled. I suggest playing HL2 and letting a combine solder with smg fire at you from distance. It actually sounds like a distant gunshot. as you move closer the sound becomes more and more similar to the players smg.
IN HL2[COLOR=‘SandyBrown’] [COLOR=‘SeaGreen’]IN HL2 the gunshots while in a firefight sound different depending on the distance of the npc. Your own weapons always sound the same, because they are right in your face. Although hl2 engine has a nice echo/reverb effect which actually depends on how big the room is. For example glock sounds different in a pipe, rather than a large metal room. I love this effect. It was even in [COLOR=‘DarkOrange’]HL1
It would be great if firing a gun right next to a wall gave the effect of the echo you would hear, louder in which ever ear is closest to the wall. Guns sound different in all types of environments. I cant wait until these effects are implemented into games more effectively.