when HL3 cames it will be like HL2 introducing new technology with Sauce 2 for the next generation…
Its even predictable:
in E3 2013 Valve announces HL3, it release date is in 2014 and shock the world (on a good or bad way).
in 2015 Counter-Strike: Terror Containment and a new game (a mod to full game again) are released.
in 2016 a HL3 expansion and Left 4 Dead 3 hits Steam.
in 2017 The Yellow Box its released wich includes HL3 expancion 2, Team Fortress 3 and Portal 3.
in 2018 Alien Swarm 2 its released.
in 2019-2020 Dota 3 is announced and will be in closed beta but everyone will able to play in that while. And so on…
What I’m really wondering about is whether or not they will port HL2/episodes and possibly BM to the new engine. That would be really cool, if it will even be doable.
Slow down? Did you not pay attention at all? It would SPEED SHIT UP. You’d NEVER overshoot an edge, you’d NEVER undershoot an edge, and animation could (would in valveland) be less than a second. Imagine Dishonored’s double jump except it only happens when you’re near a ledge. That’s it. It doesn’t have to be a fucking Far Cry 3 over-involved climbing animation, it’s not even a Crysis 2 split second ledge grab. It’s jump near a ledge, get on ledge. The only way one would disagree with this is if they WANTED it to be bad, which you seem to.
I disagree. FEAR was always very dark and gritty, but it was a fun game. I don’t mind there being some comedic relief, but just not all the time, and not to where it loses consistency.
Oh come on, it was SO a dark game. You see people being randomly pinched and interrogated at the trainstation. People in the courtyard before the apartments are scared to even talk to you. You get caught up in a house raid where people are beaten and shot for seemingly no reason other than “Miscount Detected.” Going through the canal zones, you see a mass execution of civilians. Ravenholm was hit by headcrab shells for an implied murder of civilians on a massive scale. There’s the matter of the obscenely low tide implying the oceans are being drained.
Just because there isn’t blood and guts everywhere and there’s no Manhack arcade doesn’t mean Half Life 2’s world isn’t completely bleak as fuck.
It surely isn’t but come on, especially in Episode One and Two the civilians and main characters act like nothing. Comments about “AR3” and “I don’t need anyone to tell me when to have sex” and “Call me crazy, but I kind of miss the Combine” don’t get well together with seriousness.
Kleiner caring about damn headcrab when the existence or otherwise of the whore race is at stake. The most dark part surely was Alyx almost getting killed by a Hunter and Eli dying.
EDIT: I mean, the premise is dark and serious but sometimes the dialogue is cheesy, corny and almost comedic.
Pretty much, also the fact it shares universe with Portal games doesn’t help much. They have a lot in common, BUT it fits very well the portal games, not as much Half-Life. I want to see some suffering, serious losses and believable reactions from them.
Well, I don’t think that’s going to happen. It may, but Valve has said that there’s plenty more in store for Gordon, so I don’t think they’d go that route. Not yet anyways.
Also, @k3nny, I’m not saying HL2 isn’t already bleak and dark, but it can stand some more negative tones. And I agree with warpedfreeman, some of the dialogue needs to not be so cheesy.
For the record, lots of people will joke around a ton to deal with tough situations. The infamous Consoling Couple spend HL2 as shellshocked citizens, and in Ep1 they’re turned into a joke delivery service.
I remember when I first had a car wreck, one of the first things I said was “Where’s my camera? This could totally work for my movie right here.”
Dark humor does indeed work well in dark settings to enhance realism when employed properly, although admittedly this is more because Half Life 1 was rooted in dark humor (according to the developers) and Barney is exemplary of this sort of creative angle.
Half-Life is plenty “dark” it’s just not “gritty”. The two don’t always need to go hand-in-hand. Grit is the last thing I want in Half-Life, because the overbearing levels of gritty seriousness that people seem to love these days is the type of thing that kills my ability to relate to what I’m seeing. Without some good humor, it doesn’t take long before I start to take the seriousness as a joke, especially with all the militaristic & survivalist wank material that gets churned out these days.
Humans act human dude. I once had a bomb scare (semi real, turned out the kid trying to build the boom had no fucking clue what he was doing) in my middle school and while we were being roughly shaken down by the cops (black majority school, white cops, weird chemistry in the town) we were cracking all sorts of jokes. Another day we had a lockdown because there was supposedly a “shooter” on the loose, but it was just a homeless guy wandering around the building. We all were pretty convinced some real shit was going down, and despite everything this dumbass girl kept texting her sister who was in highschool. Text tone not only on, but maxed the fuck out. Everyone was telling her to turn the fucking phone off but she kept laughing at her apparently hilarious messages.
The world is a silly place, Dotard. People are silly things. Hell, that AR3 guy brought me further into the feel of the world.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.