Help with pipe flame effect

Hi, So I’m working on a map and I want to have a pipe that shoots a jet of flame until you turn it off,Like in Nova prospekt in HL2 or apprehension in Black Mesa, and I was wondering what entities would I use.

Nova prospekt had the env_fire entity on the floor until the player switched it off.
Most fires in Black Mesa uses info_particle_system to create the effect.
I can’t open the particle editor in the steam release so I’m unable to check with particles are available.
I guess there would be some nice fires in the c1aXX particle files, like a jet of flame.

Just to say the flames used for info_particle_system don’t damage the player, so a trigger_hurt where the flame is should make it work.

Great, thanks!.

If it’s of use to you, the fire is an info_particle_system that points to the particle fire_jet_01.

There is also the particle rp_waste_burner or , for the flame from residue processing.
rp_waste_burner left, fire_jet_01 right.

I ended up using an info_particle_system with Gasleak_flame for the pipe, and a trigger_hurt for the damage. Thanks for the help.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.