Hi, So I’m working on a map and I want to have a pipe that shoots a jet of flame until you turn it off,Like in Nova prospekt in HL2 or apprehension in Black Mesa, and I was wondering what entities would I use.
Nova prospekt had the env_fire entity on the floor until the player switched it off.
Most fires in Black Mesa uses info_particle_system to create the effect.
I can’t open the particle editor in the steam release so I’m unable to check with particles are available.
I guess there would be some nice fires in the c1aXX particle files, like a jet of flame.
Just to say the flames used for info_particle_system don’t damage the player, so a trigger_hurt where the flame is should make it work.
Great, thanks!.
If it’s of use to you, the fire is an info_particle_system that points to the particle fire_jet_01.
There is also the particle rp_waste_burner or , for the flame from residue processing.
rp_waste_burner left, fire_jet_01 right.
I ended up using an info_particle_system with Gasleak_flame for the pipe, and a trigger_hurt for the damage. Thanks for the help.