HECU zombies

I was looking at the zombie’s wiki page and and you said this about HECU zombies.

“A HECU Zombie variant has been mentioned by the Black Mesa Development Team, however it will probably not be included.”

Is there a reason for the lack of HECU zombies in BM?

I have to minimod: You can ask this question in the got a question thread.

Maybe because it wasn’t in the original and it wouldn’t make much sense because marines are strong enough to defend themselves against some few headcrabs. They aren’t like the flood in Halo.

As simple as this, wasn’t on Half Life, will not be in the remake.

Security guard zombies weren’t in hl too.

More like we never got around to making a model.

Lazy bastards.

I think this warrants delaying the mod for a few months to make sure this vastly important feature, without which the game will be a sham, is included.

Along with the HECU variant of the headcrab.

I actually agree with #2. In OPFOR, there were zombie marines. But how could they not fight the headcrabs? Really

I agree. Let me add the code, and the AI in the corresponding maps, then I will reboot the 386 which we use to compile our maps.

I want to see a headcrabbed Nihilanth.

Why not a Garg?

just because


That explains everything.
25 year old processor
20mhz
275000 transistors

I gotta get me one of those. Shit is hawt.

Exactly

it’s an i3!:mono:

LMAO :smiley: did you make that?

i lost so badly at the shoe on the claw. lol.

also is that processor 1-1 scale? cos if so i need to upgrade my pc. that things a beast! :smiley:

That needs to be on 404

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.