HECU HL1 Radio chatter swap - now w/ original dialogue.

I know it was in HL1, I’m just saying I can respect the Black Mesa team’s original vision. I already said it was a close call for me.

Edit: I think your version of BMS - ST2 is actually a little bit late. The build up of the song leads to a surge in the music just as the jets fly by, and while I would have thought that’d be good, I actually prefer it to be just before. If it is at the exact same time as the jets fly by, the song gets muffled by the sound of them flying by. I think it’s better if it’s like half a second quicker. Just a suggestion. Oh, and it could use an audio boost to really allow the music to shine, I felt your version was too quiet. I boosted my copy of the Valve theme by 10dbs.

That’s the problem with BM - there’s no way to decrease the game sound levels separate from music. If you start increasing decibels - it will start peaking. Blast pit suffers from the same problem.

Anyway, I am reserving this post for an update, since upload speeds are really low today. Bear with me.

EDIT: After a playthrough with the new sounds, I have to say that I was mostly satisfied with the package. However, some rough edges had to be polished and on top of that:
No more raep jokes, marine.
I know it is far from perfect, the timing’s a bit shite, but you know what. I am rolling with it.
The update does not overwrite the sound files in 12DumbassSci folder. Therefore, old blob file (scenes_old.image) is included for those who want to keep the raep joke.

As for rough edges:
-Lines have been adjusted, bits and bobs here and there
-Music has been tinkered with: Valve’s theme reworked with Dragonmask’s suggestions in mind, Blast pit theme (Nepal Monastery) - quite unfortunately gets muffled by tons of noise, so is swapped for HL2’s remix of Sirens in the Distance. Nepal Monastery (amplified) is still included as BP4.

Light version w/out alien_slave sounds is now abandoned due to author running out of fucks to give. It’s all in a single pack.

Anyway, here’s version 2.5, which I consider final:
BMS - HECU Radio Chatter Swap v.2.5 (OAR & ST Uncut Compatible)[/SIZE]

P.S. Fun suggestion. Copy over all sounds from HL1’s /vox folder into BM’s own /vox folder, than play through We’ve got hostiles.

I love how you give life to them. Although, considering that the HL1 voices are cold and professional, it’s a little conflicting in theme. At least I think so. But good job on restoring HL1 content. :slight_smile:

The last one is from Opposing Force. Funny, OP4 had that ‘My dogs are barking’ line too.
I know they are conflicting - but at least it’s proper army talk now instead of, you know, beavis and butthead

I know this topic is old but great job on updating your sound pack it’s much better than it was two years ago kudos. :slight_smile:

Lol wtf I just looked over this thread yesterday.

You’re welcome. I am just glad it is still there on mediafire, cause my HDD died last year, and my own compilation pack that i have built for BM went along with it.

Actually, that other stuff uploaded on mediafire is outdated.
I am recreating what I did in January and will upload it once ready.

Excellent then the new pack will be even better then the one I downloaded which is much better than the one before that!

Most of it is pitch and tempo increases to make it flow better/ bring it in line with original.

I was using this as a reference point.
https://code.google.com/p/halflifesourcehd/source/browse/trunk/hl1/scripts/sentences.txt?r=44

Cool I never knew anyone had uploaded the sentences.txt file before. I do remember downloading a modified version seven years ago that improved the sentences of the HECU. I don’t remember where though.

[FONT=‘Impact’]It is now done.

You may download the revised version here. Hopefully my OCD doesn’t kick up again and this is going to be the final release.[/FONT][/SIZE]

P.S. Old files included in separate folder so you can compare/swap back.

That quick nice work!

Thanks again for this, you ODB !

The new pack is much better than the old one great job!

Question: Will this work with other “mods” like the two “Uncut” chapters? I know there was some issue with something overwriting something else (apologies for being Source-illiterate). Because if there are not technical issues, I’d love to have this.

Black Mesa’s voice acting can be really spotty and the writing doesn’t make it much better. The dialogue seems to recognise only two kinds of people: Nerds (scientist) and Jocks (soldiers). And the soldiers don’t really sound like soldiers, they sound like petulant teenagers. The iconic line of “I killed ten dumbass scientists and not one of 'em fought back. This sucks.” which came across chilling in the flat tone with which it was delivered has been transformed into what I can only describe as a cross between a roid-raging blockhead and an 13-year-old boy who just got killed in Call of Duty multiplayer. RAAARGH!

I’m writing this 5 seconds before I check out the updated version: the BM dev team is also reworking the HECU chats.

They haven’t just been reworked, they’ve been totally rewritten and rerecorded with a new (and brilliant!) voice actor, Michael Tsarouhas! The team really wanted to go for authenticity and believability, this time round, and Mike has that in spades.

Well, that’s very good to hear. To try and be polite about it, the current soldier writing and dialogue is not very good, so I’d love to hear what the team has come up. Especially if they got an actual veteran marine to help on the matter. This should be good.

Still, until the Steam version of Black Mesa comes out, this mod should be a good holdover.

Thanks for the correction! We are all very excited about it :slight_smile:

Talking about this mod: I love it! This marine chat brings the game even closer to Hafl-Life! The only problem remains with the marines now is the damn aimbotting.

:stuck_out_tongue_winking_eye:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.