You have any examples?
Anyway, because we’ve haven’t finalized a concept I got bored and took a shot at the physics room.
Image
Yeeaaah, I think this should be left to box. His turned out much nicer.
You have any examples?
Anyway, because we’ve haven’t finalized a concept I got bored and took a shot at the physics room.
Image
Yeeaaah, I think this should be left to box. His turned out much nicer.
Not bad, I like the textures for the walls.
Eitherway, I’m gonna give Dky’s physics room another shot for detailing today.
Dat ghostpage
It’s a very curvy ghost page.
Let’s see.
I have a limited number of hours each day after school and swim practice. I have the option to do my homework, work on the Hazard Course, or work on Xen.
Hammer-addiction aside, the option comes down to either:
OR
Guess which one is which.
Given those options, which would be the more effective use of my time, assuming that I ignore my homework? You guys are lucky that I got accepted to college and I can relax my schoolwork slightly (but not entirely).
It’s not that I’ve given up on Xen. I’ll finish up Gonarch’s Lair whenever I feel like I have the time.
Dropbox’d an edited version of Dky’s physics room.
I got very lazy on it because I’m fucking tired, and got no inspiration and I don’t got much time anymore.
Take your time, no need to rush…
I have no experience with faceposer so I don’t know how to do it. I’m sorry guys but Surface tension uncut is more important, FOR ME, so I can’t play your maps and I hope any of you in your team will add scenes.image compatibile with his maps.
HECU MARINE It’s easy to rebuild scenes.image
Go to Source SDK> Face Poser> File > Rebuild scenes.image
Hold on a sec. How am I gonna mix hazard course and surface tension maps together ? If I rebuild scenes.image with hazard course than won’t it be replaced again after I do it again but with surface tension missions ?
You don’t mix them, unless we use choreography from Text his pack.That means they get replaced.
But we make our own choreography.We got our own folder, and our own VCD’s.
scenes.image is basicilly some sort of storage for VCD files.
You can rebuild (aka get scenes into the game) by starting Source SDK > Face Poser > File > Rebuild scenes.image
Read more information here:
https://developer.valvesoftware.com/wiki/Scenes.image
Ignore all the other contents, just read the first one.
Our mod or any other addon for Black Mesa Source will not have any affect on Text or Hezus or Dkys project (not sure if Dky’s Xen thing is an actual project or just a joke)
@Dky how did you made the camera follow the player?Well which entity you used actually?
The camera is a prop_dynamic parented to an invisible func_tank. But the entity setup is slightly more complicated than that because it has to realistically rotate the bracket props along the proper axes of rotation.
I’ll upload an example map when I get home.
Alright.
Crypt19 im workin on it. just to tell you that… im beginer to texturing… and im not… proffesinal… if i can say i think im just litle talented, but. and also… im just 13… but il do my best. i have gimp and VTF edit. my internet connection is slow at the day but not at night. hey il try to make some textures for walls, ok? only problem is i cant start now cause my monitor cable is broken. i have to buy new, but god damn it i live in some small town. with no commputer shops. i think il have it tommorow.
hey make some cars moving there on windows looking outside from the train. XD hey dky can you tell me please can i found hammer somwhere without steam??? i was working maps on hl1 hammer but when i make it big it crashes… i hope source hammer isnt gonna crash…
crypt hey you showed me the scrshot from that room. just to tell ya, in hl1 i was abla to jump acros that hole without pushing the box in it with longjump. dont let that hapen. and … some more shots please!
We’re allowing players to exploit certain jumping oversights as long as they’re reasonable. Kind of in the spirit of Portal.
Ok… some kind of shortcut?
Released a demo of my physics room to get some more feedback.
https://www.moddb.com/mods/black-mesa-hazard-course/downloads/physics-demo1
I don’t think you should call it a demo so much as a test. Kinda sends the wrong message. Actually, I don’t thnk it should be released as it makes people think both that that’s the final idea and there isn’t much we can get from one room. I think we should leave all playtesting to the playtesters.
At the moment we dont got playtesters.Ill renae this tommorow to test map though.
Maybe because we don’t need them, yet? See what the others say, I don’t wanna be the only one with a say on this. Feel like a dick if I’m the only one with this opinion.
Well at the moment we are at detailing stage (i think).Well if we are, we are going to need some playtesters.And not just some people from the comunity, but people that check everything i.e Dadster from Text his project.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.