Hazard Course Remake (AVAILABLE NOW!)

Yeah, VBCT can be pretty dumb.

Aw man, ghost page! :frowning:

Anyway I fixed VBCT not recognizing my modified VRAD_LAA.exe by just renaming it to VRAD.exe… Ah well.

I think it’s time to move on to lighting and detailing the next few areas of the map.

EDIT: Absolute newest version of my map uploaded. Contains some preliminary Holo effects for Gina… they could probably be improved though.

EDIT2: Hey guys, when’s our meeting gonna be?

It’s always something simple.

I thought we were going for one the other day, but I guess no one else decided to join in?

Anyway, now that Hammer has stopped being a meanie-head I was able to make some changes. Y’know, make it look more presentable.


[color=Silver][Click to enlarge, 1600*900][/SIZE]

The “pipe” brushes on the far right foreground are preliminary, I’m hoping Lars will do some models for those whenever I get around to asking him to. I can’t quite nail the lighting down, though. Something about it still feels off. Texturing as well has never been my strong point, but I think these fit pretty well together.

Whats with the huge ass grey brush :frowning: ?
Eitherway, it seems like most area’s are orange mapped except the physics room.
Is the physics room actually necesarry though?
As far as I know, a lot of physic places got removed in Black Mesa.

Debating with myself whether it’ll be a door or a hallway type if thing, so it’s kinda just there for now.

Let’s see what we can do. I have no idea how it could be done, unless we do it exactly like the original, only with pick up and toss rather than pushing. But let’s try not to cut anything unless really necessary.

Alright.
About that meeting, was it not supposed to be ever weekend?
EDIT:How come the there are 2 maps that got a room that leads to basic movement?
EDIT 2:As for the leaks, I’m not gonna have the time to fix them.
Theres just to much, and next week I got tons of exams.
I put a hollow’d nodraw brush over the current maps, and I’ll probably get into fixing the leaks when I get more time.
I’m now adding more detail, and lighting.
EDIT 3:


Compiling took me almost 3 more minutes when I added a trigger for lights.
Anyone knows how to prevent?

Dky, I wanted to ask you. How are you going to do on their maps coach Gina Cross. Or are you going to put there the scientists? I might have modify the model Gina and make her talk to your maps.

And if you are not difficult, please give me your maps from Xen Gonarch. If you feel that Gonarch all very complicated, and it can not be finished, it will be better to remove it from Xen and leave only the maps. I have a great desire to end Xen, since much has been done.

We were just discussing this on the other page. VRAD takes exponentially more time and memory to calculate lighting for each light entity that has a unique name.

You’re gonna get longer compile times. Suck it up. :stuck_out_tongue:

We’re making our own Gina model.

I’ll finish Gonarch later. My time is unfortunately more valuable on other things right now. It’s not an impossible project to finish though.

If it took 2 more minutes for me for 4 more light entitys, how long did it took for you then õ_õ?

What about the holo emitter though?
I’ve let Michael model this one, since it looks pretty good.

I prefer that concept as well. I just think it needs a few more lights, or maybe a small screen showing some code running so it look a little fancier.

Added holo emitter concept art to the ModDB page.

If we aren’t using them they should probably not be put up.

Can’t we block people on ModDB page?
This freredearme guy is only posting shit comments, and got no suggestions or anything.

I would prefer it if the holo emitter were a bit shorter. I’d actually like a combination of Lars’s model and that concept… specifically, the focusing lenses. That makes it look more convincing.

Yes, definitely a combination of the two. Has Mike already started on the concept art, yet?

He’s pretty notorious for that, it seems. I don’t think you can block his comments on the page, but if he starts to get too far out of line you can just delete his comments. Though if he’s offering genuine advice, no matter if it’s harsh or not, you should probably just leave it and take notes.

Just mass-delete comment threads. Not hard.

Meh, I don’t think it’s worth the time, myself.

He has started on the concept.
He said he had the idea to make the emitter spin.
You should discuss it with him though before he gets to model it though.

Could be that you did something weird with the light settings. I wouldn’t know since I never compiled it, myself.

Yeah. Is he usually available on steam? We could start some group chats.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.