Hazard Course Remake (AVAILABLE NOW!)

Yes, hazard training.

Never mind, I have something figured out in my head that would very likely make it convincing with just a bit of tuning.

And it doesn’t involve anything clunky and cumbersome like multiple hurt triggers being turned on in sequence. What I have in mind is much more… elegant. :wink:

What’d you come up with?

Elegance.

For some reason I don’t think you’re the pioneer of elegance. :stuck_out_tongue:

Let’s see anyone else come up with something more elegant. :slight_smile:

Pfft, maybe I will. You don’t know me.

Well you did come up with a particularly cumbersome method of doing it. :slight_smile:

Just made a quick tour through Jeff his edit, and holy shit my jaw dropped.

You’re just jealous you didn’t think of it first. :slight_smile:

Box, I detailed a single room so far.
And the lighting is horrible. Are you sure you’re seeing what I did?

I’m aware of that :U.But I just love the extras you added.

I actually did think of it first.

And do you know what I did about it? I immediately dismissed it as too impractical and cumbersome. Which is why I didn’t bother mentioning it.

:3

Anyway, I can’t start implementing anything until someone gives me a particle system to work with.

Your map seems… very gray. Like desaturated and colorless and everything.

Maybe liven it up a bit? Color-wise, I mean. I know it’s dark and all, but there’s always the flashlight. :slight_smile:

Yeah, it could use some more colour.
I think there are some overlays I could use to add some paint stripes, but other than that we’ll need a texture artist…

Is it just me, or is this mod’s development process more Black Mesa-like, and not coincidentally worse, than Text’s mods?

… what?

I, um. Maybe?

In what ways are we similar/dissimilar?

Instead of posting unconstructive shit, how about some actual suggestions and constructive critism.The only thing you are currently doing here is giving shit critism, while you just keep sitting on your ass.

Any changes about Gina this time?

Look who you’re talking to: it doesn’t make sense to expect legitimacy from him.

Surprisingly he didn’t really do anything wrong, though. I think he was just making an observation.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.