Hazard Course Remake (AVAILABLE NOW!)

Oh, dear god I hope This is more fruitful than the job listings we’ve posted.

Man, am I glad to hear that. Booooooox, you can’t make assumptions like that. :’( Could’ve cost us great voice work.

Santa-Dky’s shot is pretty nice. Are you gonna stick with sewer piping or switch to hollowed out missile shells? Also, the lighting looks a bit warm, but that could just be the dev textures. The ceiling lights seem too haphazardly placed, in my opinion.

I had permission from Michael to put it up.
I wanted to do it to clear things up.
Its now gone though :zip:

For the pipes, it could go either way. I like the current look of improvised concrete pipes, but missile shells might work too. If we need hollowed-out missile shells, I could probably ask Lars. But I’d be careful with that… I’m reluctant to make things too sterile-looking (hence my sparing use of white light, which I’ll get into in the next paragraph).

The lighting is deliberately warm. I’m using a very slightly yellow light… although this is probably being exaggerated by the orange dev textures. In my opinion, warm yellow is a lot friendlier looking than pure white sterile light. Not that I’m avoiding white light… I’m still using it sparingly to highlight the important objects , eg. the Crouch-Jump pipes.

The ceiling lights are actually very uniform… there’s a very specific pattern to them (take a look at my VMF if you’re not convinced). It’s probably the angle of the screenshot that makes them look haphazard, combined with the fact that the pipes themselves are staggered (which requires a staggered lighting pattern to highlight them).

Suddenly a wave of users and guests are visiting this thread.
lol

This weekends discussion still on? What’s times (including timezones) are best for everyone?

Just drank a lot of redbull, so I’m avaible at any time.
Also shouldnt we use the document chat because of Jeff?

Oh, now you’re making fun of me > :frowning:

Hm… Maybe we should. But he’s excused regardless.

:3

Maybe one of us needs to inform him after every meeting?
Like what changes there are in communication, and media updates.

According to Jeff, he even has a hard time connecting to the Doc chat.

Well that sucks :/.

Yeah, it does.
That reminds me, I haven’t attempted to load the doc in a while.

You should try it, maybe some magic will happen.
Okay, so if we’re having this discussion, then right now for reference on me, it’s 3:05 CST. About 6 CST either today or tomorrow would be most convenient for me, but I can make some changes without much problem or worry. This also might be of some use to us.

I know I sound like an idiot, but how does it work?

Just put in your cities and hit “Show Timetable.”

For instance:

And it spits out some meeting times, both in UTC and the cities respectful time.


If we get the cities of each of those attending, we can set a date/time up with this.

Some cities are not even on the list :x.

Just choose one in the same time zone… it doesn’t matter exactly which city it is.

Alright then.
Also this:

Can anyone help me with this?
I’ve added path_tracks, and the tram basicilly should change the angle at those points but it wont.
(I’m new to this lol)

Fix the link first.

FUCKING HELL
https://www.dropbox.com/sh/ig0wiqtfmwzqbym/9ZhAlEzTn8

This seems better :p.
This is like
FUCK PHYSIC I GOT MY OWN RULES

lul

I’ve never worked with path_tracks, which is actually surprising to me.

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