Half-Life Story vs. Mass Effect

I’d just like to add my two cents to the current conversation.
*Humans are mortal for a reason. Living forever would just get boring after a few hundred years.

*Breen’s broadcasted programming, while well worded, is propaganda for the Combine. Kind of like how Hitler was a very charismatic speaker. Doesn’t mean he had the right message.

*Along with our sexual urges (Part of being human, or rather of being an animal, rather than a plant) the combine took our freedom. With that, our ability to create. Our ability to decide what we want to do with our limited existence. There is nothing pragmatic about being slaves, just as there is nothing pragmatic about just sitting down and dying. If we cannot do anything but follow orders to wage war, (Which is what the remains of the human race are slowly being retrofitted to do) then we have no usefulness. There is no use in destroying. Only in creating. We have thumbs for a reason: So we can create and use tools, which in turn are used to create other things; shelters to live in, fires to warm ourselves, tools used for hunting food. And we mustn’t forget art, in it’s many forms; While it seemingly serves no direct purpose to some observers, it keeps us happy, keeps us sane, so we can continue to build and progress.

Anyway, that’s my opinion. Feel free to give scathing rebuttals.

I disagree objectively, but I respect your opinion – you have a very common opinion, so don’t feel like you’re deserving of any kind of “Scatthing rebuttals.”

Going back to your analogy of the ants, you say that the ants serve no purpose until we humans give it to them. Yet you say we are purposeless compared to the combine. Can something that is purposeless (humans) give purpose to something that is also purposeless(ants)? I might argue that the combine are purposeless themselves. Does the seemingly desire for control the combine have make them guilty of the same instinct that holds us back? Are not the combine motivated by their own instinct? You make seem that nature/instinct is the chain that holds us down and that to evolve is to liberate us from those chains. However, I wonder if this “liberation” merely exchanges these chains for another

‘Double post’

wtf is this essay

wtf is this comment

You know, it was a bad example. Nietzsche describes the characteristic of life itself as slavery; he believes that controlling our Neurological Imperatives is the next step in Evolution. Not necessarily freeing us, but giving us more freedom than we had. Basically, just because we are slaves -according to Friedrich- doesn’t mean we have to adopt the mentality of one.

this is balkc meas forums, not turnitin

If you don’t like discussion you don’t have to read it, no one is forcing you.

didn’t even read lol

To be honest I think with half-life you’re reading too much into stuff and I doubt the writers thought of that stuff.

So he’s taking the ‘English class’ approach?

True, half life story was always free for fans to speculate on it, on the other hand, Mass effect’s story was set in stone, allowing fans to bash it every little mistake the writters did.

Anyway, mass effect is way more deserving to win.

Yes, exactly.

I used to think the writers didn’t mean anything by their plot either, but then I started listening in depth to the Breen casts and sorta felt that there was more to the game. I could still be over-analyzing it, but I’m so used to playing the game with this in mind. Moreover, I find that having the protagonist’s name be the “Free-man” blatantly ironic in light of the way I perceive the game.

I don’t know, I can see why people go for Mass Effect, regardless of their idea of what a story is, but I can’t help but remember the feeling I got when I stood staring at the Citadel at the beginning of “Our Benefactors.”

The story was just so pessimistic and unsmiling that I nearly felt grave fear for my own view of subjective-reality. Whether the game’s story is how I said it was, that is the game I played. And I’m sorry, but in my opinion, a fantasy Star-Trek style adventure game with sex and unnecessary social-choices doesn’t really scrape the surface of a Nuremberg Rally ambiance with real philosophical and scientific allegations against the entire human species.

But whatever, I’m done.

Do keep in mind I am not just assuming that the writers didn’t think about this. But based on an interview with the writers on portal 2 where they were asked a lot of questions that looked at the story like that and they only ever responded “we didn’t mean to do that” I came to the conclusion that they aren’t that deep.

Marc Laidlaw had more to do with the Story of Half Life 2 than either of them, I think.

@OrderOfDagon

I respect your vision of the game, actually I find it pretty pleasing to know people put that much efforts trying to understand deeply what they play.

I’ve read your big post, and I have a little advice for you. Never ever say when you want to show your point : “The modern and overly-uneducated mind” after that point, no matter how good what you wrote was people won’t take you seriously.

Fun Fact : While Marc Laidlaw is the lead writer of HL2 story, Mike Laidlaw is one of the writers of Mass Effect.

I think the chief strength of Half Life is it’s mise en scene. The many things it implies throughout the game can translate to virtually any definition the player applies to it. I highly doubt Dragon’s theory was actually postulated by the writers, but who cares? I think it’s an interesting theory.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.