A month or so ago I got the idea in my head that I needed IIopn’s Deagle in Steam BM and I went about installing it. I don’t quite recall whether I got the sounds working but the model, textures, and animations all worked perfectly. Then I realized just how bad the hand textures(dat phong) he used were compared to the new stock ones and went back to the default 357. While I could’ve probably tweaked them somewhat by messing with the .vmt’s, I didn’t give enough of a damn and the hands looked really out of place since just 1 weapon used them and the rest used the default hands.
To reply to Buzz’s inquiry, I’m pretty sure the sound manifest files work the same as they did in the mod release. I don’t have the 2012 version on hand to check and i’m not going to download it again but I remember it looked something like
“precache_file” “scripts/game_sounds_announcement.txt”
“precache_file” “scripts/game_sounds_exp.txt”
“precache_file” “scripts/game_sounds.txt”
etc, and you just added the new entry for the M4 or Beretta or whatever weapon to the bottom of the list.
I’ll redownload IIopn’s animation revamp pack and see what I can get it to do for me in the 2015 version.
Update: The models, animations, textures, and firing sounds(since they replace the default, same filenames) all work perfectly well in the Steam version. The reload/action cycling sounds don’t play but the console didn’t show any “x.wav is missing from disk repository” or whatever that message says. I copied the lines from sound_weapon_glock.txt from the anim revamp and pasted them below the last glock entry in game_sounds_weapons.txt from the bms_misc vpk. I then tried adding a “)” before “weapons/” in the wave line for each added entry since the default glock entries have that for some reason(they have a “^” instead of “(” for firing sounds) I even opened NewGlock/clipin.wav in wavepad and re-exported it as pcm uncompressed 44100khz 16bit mono and it still didn’t play ingame. I really have no idea what it would take to make the reload/action sounds to work in the steam version. And when(if) the solution is revealed i’m probably going to feel really stupid.