Ground Turret Animation Bug

Hello, I’d like to bring up a tiny but noticeable issue with the idle animation of the tripod turret.

After the sentry finishes scanning the area, the sensor (the long cylindrical thing the laser comes out of) twists itself stretching textures and exposing missing faces on the model, instead of lowering like the barrel does.
It’s obviously an unintended behaviour since the deactivated turret props show the correct pose.

It is a bit more obvious in-game.


I do realize that is a small detail, but it is quite easy to spot especially when handling turrets. (Also, I guess it could be easy to fix)

Thanks for checking.


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