Green "radiation" textures

The only way to get rid of the green glow is to set your display to black and white :wink: Or find an old CRT from the 80’s… although many of them where green on black, lol.

From a design standpoint, the great lighting effect of the green glow pretty much overrules the concern about realism, imho. And if you’re really concerned about realism, you shouldn’t play Half-life or probably any game at all. There is always something to complain about…

edit: quack

I’m just going to assume that for safety reasons, Black Mesa adds a glowing green chemical to hazardous waste so any leaks or spills are instantly recognised by even the dullest workers.

fixed

If you think of it this way, you better know that barrels/crates full of something explosive/incendiary don’t go boom when you shoot them with a pistol or hit with a crowbar.
It’s more of a design element, you know.
And the green glow may be just a safety measure after all, as proposed by Mr. Someguy.

This.

Also:
You cannot carry all weapons at once without sticking it where the sun don’t shine.

Resonance Cascades haven’t been proven to be real either.

Have I mentioned that in real life you can move your arm to the left and right and it is not always aligned with the direction you look at?

Conclusion: If you want to mod a game to be realistic and take out everything that makes it interesting you will have to mod it until it is easier and more playable and more interesting to just go outside and take a walk.

I found that very informative. TIL that what radioactive waste really looks like. As with all games, it is a game but, never the less he does have a point.

Well, when I wrote the original post, I didn’t realize that the lighting in those areas was dependent on the green glow. So sadly that rules out using the HL2 textures. And it wasn’t the lack of realism that bothered me…it was more the fact that it was in a way a step back from HL2 which used more realistic textures. I was hoping for the mod to have more of a HL2 feel, while keeping the same story/tension as HL.

But if you want to learn more about radioactive waste, it’s neat to read about the processes that produce it. It doesn’t come from nuclear power. Spent fuel rods from nucelar power are usually stored underwater for a cooling period, and then moved to dry casks (filled with a noble gas like argon or xenon to prevent chemical reactions).

Radioactive waste is actually what is left over from producing plutonium for nuclear weapons. The fuel pellets are dissolved in concentrated nitric acid, then mixed with a solution of tributyl phosphate in kerosene, this forms a complex which removes most of the uranium and plutonium from solution, leaving the other nasty radioisotopes behind (primarily Cs-137 and I-131, at least those are the most dangerous two). This gunk left over (basically, a mixture of nitrate sales of Cs-137 and I-131 in nitric acid, mixed with kerosene) is dumped in underground tanks. To prevent the acid from eating through the tanks (which it would eventually do), alkaline substances are added to neutralize the acid. Unfortunately since acid + base = salt + water, this cases the radioactive salts to precipitate out and harden. So what you are left with in the end: mounts of radioactive salt, mixed with water and kerosene. That’s simplified a bit, but it’s a nasty organic soup that can undergo a lot of chemical reactions, and release all kinds of toxic organic substances (even if the radioactive material doesn’t escape). At one point one of the vents on a Hanford tank was sampled, and there were over 1200 different chemicals coming out. There are filters to trap all the radioactive particles, so no radioactivity escapes. https://en.wikipedia.org/wiki/PUREX

So not only is it dangerously radioactive, it is also extremely chemically toxic. This stuff is some of the most nasty material in existence in the universe, totally destrutive to all forms of life that we know of except for a couple species of extremophile bacteria (some have even been found living in the tanks), and a couple species of radiotrophic fungi that have actually evolved to live on gamma radiation. Interestingly enough, some of the extremophile bacteria is capable of actually eating the organic waste and leaving chemically inert substances behind. Obviously it’s still radioactive, but removing the chemical toxicity helps a lot.

But the waste is so dangerous that all work in the tanks has to be done by remote controlled robots. There is literally NO shielding that could protect someone from direct exposure. Thick concrete and distance (inverse square law) is the only protection.

don’t we have to keep generating this stuff to make more “fuel”? seems kind of counter productive.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.