Graphical / Texture errors

Hello

I’m attaching a few images here, they’re from “We’ve Got Hostiles” (I think), but the issue has happened in an area before also. I’ve just read about using “getpos” for error reporting, if the error happens again I’ll do that. Else I’ll back track later and do this for the previous error instances.

Some machine info:

  • Intel Core 2 Duo E4600 @ 2.4GHZ
  • AMD/ATI HD5550 (latest drivers supposedly - 8.961.0.0)
  • 2GB RAM
  • Windows 7 64bit (fully patched, up to date etc)

Some game info:

  • Running at 1920x1080
  • all advanced graphics set to recommended.
  • DirectX 9

Aside from the recommendations of using “getpos”, if there’s any other info I can be providing, please let me know.

Thanks
2012-09-15_00001.jpg
2012-09-15_00002.jpg
2012-09-15_00003.jpg

Your CPU is pretty weak… (ow well yea i run 6 cores)
Your GFX is under mine this is BTW from a series of cheap GFX cards so… I know i have one too although i have a later version might want to look into that…

Does Episode 2 run fine for you?

HL2, EP1, EP2 all run fine with no flaws at all, at the above resolution and settings. I may even have bumped everything up a notch for those episodes, but if not, they’re definitely running at recommended at least.

I should point out, it’s only seemingly certain sections, not all the time, or not randomly appearing at least. It’s happened twice now: once at the area those screengrabs show, and before that it was where the bridge has collapsed over an internal canal and there’s a bullsquid on the other side - the bit with the swinging, suspended crates. That whole area, pretty much is like the grabs.

I’ll play a bit more and see about capturing the “getpos” and also a grab of the console log, see if that offers anything. Rest of the time, with the occasional stutter, the game runs fine, even on such a lowly setup.

What sort of Ram do you have?

From what I know, your windows 7 uses 1,5 MB Ram… there are only 500 MB left for BM. - That’s not much. It’s like you got a bottle with a small neck and the water has to push through it.

Regards

Edit: If you lower the resolution, you should be able to play it.

OK, did some fiddling, based on what the console was spitting out as errors. Here’s a sample.

] map bm_c1a1e Dropped jp from server (Disconnect by user.) *** Error unserializing VTF file... is the file empty? Error reading texture header "materials/maps/bm_c1a1e/c-1473_-7505_-3594.hdr.vtf" Couldn't get HDR 'maps/bm_c1a1e/c-1473_-7505_-3594.hdr' -- Trying non HDR 'maps/bm_c1a1e/c-1473_-7505_-3594' *** Error unserializing VTF file... is the file empty? Error reading texture header "materials/maps/bm_c1a1e/c-2046_-7499_-3594.hdr.vtf" Couldn't get HDR 'maps/bm_c1a1e/c-2046_-7499_-3594.hdr' -- Trying non HDR 'maps/bm_c1a1e/c-2046_-7499_-3594' *** Tried to load a non-VTF file as a VTF file!

That error list goes on for a while.

So, tried turning off the HDR stuff completely via VIDEO/Advanced, and the problem goes away, as does some of the graphical niceness. The change in setting doesn’t seem to be saved on exit, but I think there’s another bug ticket raised about that.

If the above looks like a valid bug, I can provide more info if needed. The has popped up twice thus far, and while it’s a bit unsightly, it’s not a game stopper yet, so I’ll probably just leave the HDR on as it works 90-95% of the time.

Thanks

p.s. The game throws out a lot of errors in the console. I looked at what seemed relevant to my issue, but if a full log would be or interest, I can probably provide something.

from BlackMesa.md5:

f1d86575816f4c6994a5657eebf76409 *BlackMesa.7z 502b417a7857c3ffb82a8b2c93ee1ecf *BlackMesa-Setup.exe

Tested using cygwin. Results:

[code]username@machinename /cygdrive/e/downloads/BlackMesa
$ ls
BlackMesa.7z BlackMesa.md5 BlackMesa-Setup.exe

username@machinename /cygdrive/e/downloads/BlackMesa
$ md5sum.exe BlackMesa.7z
f1d86575816f4c6994a5657eebf76409 *BlackMesa.7z

username@machinename /cygdrive/e/downloads/BlackMesa
$ md5sum.exe BlackMesa-Setup.exe
502b417a7857c3ffb82a8b2c93ee1ecf *BlackMesa-Setup.exe[/code]

so, it looks like the install files are valid, no corrupt downloads or corrupted on disk

Tried that and got an error. This was done at “Power Up”

] buildcubemaps Current mod isn't in a subdirectory of "game"! bounce: 1/1 sample: 1/5 bounce: 1/1 sample: 2/5 bounce: 1/1 sample: 3/5 bounce: 1/1 sample: 4/5 bounce: 1/1 sample: 5/5 Can't load skybox file bm_sky_underground_00 to build the default cubemap! Dropped jp from server (Disconnect by user.) Error! Variable "$surfaceprop" is multiply defined in material "models/props_c17/oil_drum_chunks001a"!

that last error about the “models/props_c17/oil_drum_chunks001a” appears at launch of the game.

I went to the map location that first gave me this error, map bm_c1a1e, and ran the buildcubemaps command again. Took a lot longer, and the log from that is attached. It also shows the errors the map reports to the console on load. That may be of some help.

I went to the location of the “bm_sky_underground_00” and ran an md5 check on all files starting with that.

username@machinename /cygdrive/e/apps/Steam/steamapps/sourcemods/BMS/materials/skybox $ md5sum.exe bm_sky_underground_00* a39d808d2c777c977b2033283c2b620c *bm_sky_underground_00.vtf dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00bk.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00dn.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00ft.vmt 4dbaa42077c2cae3cd4da9dcda9143a1 *bm_sky_underground_00HDR.vtf dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00lf.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00rt.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00up.vmt

I extracted those files from the .7z and then ran an md5 check against them. They show a match with what’s in my steam folder at least

username@machinename /cygdrive/e/downloads/BlackMesa $ md5sum.exe bm_sky_underground_00* a39d808d2c777c977b2033283c2b620c *bm_sky_underground_00.vtf dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00bk.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00dn.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00ft.vmt 4dbaa42077c2cae3cd4da9dcda9143a1 *bm_sky_underground_00HDR.vtf dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00lf.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00rt.vmt dbd7e899199616681e8b0752a72b646a *bm_sky_underground_00up.vmt

Hope any/some of that helps.
log.txt (7.32 KB)

You’re welcome.

My problem is this–>


-win vista 32-bit
-intel core duo T6500 @ 2,10GHZ (2cpus)
-4 GB ram
-ATI Radeon mobility HD 4500/ 4750 driver 8.17.0010.1124
-machine is a sony VAIO VGN-NW11Z/S

Has anyone else such a problem or maybe a solution?

Have you installed all the available updates for your laptop via VAIO Update?

This here indicates that you probably don’t have the latest ATI Graphics Driver 32Bit - 8.583.2.2000:
https://www.sony.co.uk/support/en/product/VGN-NW11Z_S/downloads/EP0000191362_4408

In any case, you should keep your laptop up-to-date with the rest of the VAIO updates as well. There should be an VAIO Update utility pre-installed on your Windows for that.

Looks similar to this one:
https://forums.blackmesasource.com/showthread.php?t=13982

There is was solved by manually downloading/installing latest GPU driver available on the AMD site.

Vaio Updatecentre never had shown me any GPU update :frowning:
So I’ve taken the latest 12.6 driver from amd.com and it works now :smiley:


Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.