Got a Quick Suggestion? - Small suggestions that don't need their own thread

He has a gun. Perhaps the grunt noticed this and thought about how it could be better than his gun.

Have you already thought about the remaining bodies after the gauss gun overcharge scene? I could imagine two charred and smoking skeletons. But maybe it’s just me. ^^

I’m pretty sure they’ve already worked on that bit :slight_smile:

https://www.youtube.com/watch?v=Q9Dooj_pvq4

Black Mesa main page > youtube channel > videos

I believe the Houndeye’s sonic attack should not create a blue circle but a bluish motion blur effect similar to the Strider’s warp cannon, or Portal Storm sphere from Half-Life 2 Episode 2. It just looks too cartoonish by today’s standards. It should also knock objects back like an explosion.

Likewise, I would like to see the Gargantua receive similar treatment.

I think the scientist that the Tentacle grabs should be thrown at the player later.

The Nihilanth’s portal beams should be used more sparingly, as it was the most annoying thing ever. He should instead chuck some debris either telekinetically or simply by destroying platforms that fall down.

The experience of teleportation should mirror the same ones seen in Half-Life 2, with the same filter effects.

And lastly the G-Man’s endgame speech needs to have more pauses to be more consistent with Half-Life 2. He was rushing in the original game. Your motion should also be subdued just like in later installments.

I like how you can’t see what hapens too him, what you don’t see is usually scarier then what you do.

It did indeed move objects and contained a blurry effect but it wasn’t what I had in mind. The blur was so subtle and the charge so short, I didn’t even realize it attacked (I seriously had to watch it three times before I noticed the effect.) Or am I mistaken? Do the new Houndeyes do a subdued sonic wave upon death throes now?

I imagined a huge blue distortion with body that seriously warped the screen.

Attacking groups would be majorly annoying.

I always found ridiculous the way Gordon climbs ladders. It looks like he’s levitating near the ladder, holding his weapon. Maybe could you make him climbs ladders slower and make the weapons disapear? It would make the game harder (it’s too easy to fight with aliens while you’re climbing a ladder at high speed) and more realistic. Even if this wasn’t in any Half-Life game. The point of this game isn’t also to use the Source engine at its maximum capabilities?

The point of this game is not to be Call of Duty 50001: Science Mesa. Same reason as no iron sights.

I have no opinion on the climbing speed; however the weapon hiding is one of the details to which I’d gladly sacrifice some fidelity to the original games. Briefly hiding the weapons when climbing a ladder (even if you can still bring them up and fire with a single click) would be a relief.
I think a lot of people went “what, they didn’t even change that stupid design decision” when they first encountered a ladder in HL2 and no one would suffer from a little more immersion.

The whole point of Black Mesa is to bring the original Half-Life up to the standards of HL2 and its expansions. The devs are hardly going to change something as significant to gameplay as that.

The current ladder implementation is silly, cosigned.
The animation system involved with having realistic ladder climbing would probably be prohibitively complex, but I can always dream…

This would make complete sense if they weren’t changing layouts of levels and puzzles in them.

The reason why they’re not doing it is more likely that to do it well would take more time then it’s worth for a change so ultimately unimportant.

I’m not talking about Iron sights. It doesn’t suit at all HL’s atmosphere. But the ladder system is just silly.

It would also be silly if BM was inconsistent with HL2, which is what I was getting at above.

As silly as sprinting up a ladder using no arms? I think not. :rolleyes:

the most satisfying ladder system I’ve met was in Get a Life, where you just hit the use button and your weapon lowers as if you were aiming at a friendly.

Just like in HL2, if I remember.

But it’s not actually useful as a game mechanic, I don’t think I’ve fired a weapon from a ladder once in the entire Half-Life series. I don’t understand why you would miss a “feature” that was simply unfinished and aesthetically/logically broken.

But as I said the time and effort required to get it working properly simply isn’t worth the effort.

Shooting headcrabs crawling aorund on the floor at the top of a ladder? You’ve never done that?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.