Better bullethole decals (think l4d. again)
Agreed. Source needs moar HD bulletholes.
[COLOR=‘Black’]and torus
Geometry bending bulletholes for epic realism.
and really, fire a shotgun in l4d. it feels so much more awesome than HL2’s shotgun, all those huge puffs of dust and debris. you can see each individual ball kick up dust where it hits the wall. much and the MP5. oh man, imagine how that could be, firing into a room full of boxes, shit flying everywhere.
and the grenades, really. you gotta do something about that
I want DMM with grenades for the surrounding scenery :jizz:
You passed out for some time.
And suggestion please!
I don’t want to see dust clouds when throwing a book or something else at the wall or at the floor.
Edit: Oops, wrong thread, I messed it up.
Not really.
The rebels at Station 6 (the place that is shelled before you get the airboat) were zombified extremely quickly.
Sounds awesome, have you replaced the default hl2 sounds for impacts too?
In first version of HL were mirrors with clear reflections, how will they look in BM?

That’s the HL beta, there will be no reflections in BM, it will just appear as it does in HL2.
Read the FAQ.
Half-life 1 headcrab=/=half-life 2 headcrab, combine did something in them.
And please, i am talking about half-life 1.
Half-life 1 beta was using different engine from half-life 1.
Eric, the only headcrabs to be altered by the Combine are the poison and fast variations, and even that’s up to debate.
The standard headcrabs have remained unchanged in their 20 or so years on the planet.
CAN’T UNSEE!
So where does that leave shadows? 
[COLOR=‘Black’]i know i know
In half-life 1, they were able to feed on body, in half-life 2, they are no longer and do that.
Ah, yes!
Wait! what?
I was wondering that could there be an xp option for the game?
If the player gained more level it would unlock certain abilities or weapons to use.
Abilities such as eg. call of duty has (unlimited sprint, faster reloading, bunnyhop perhaps?).
Not a chance since it would divert too heavily from the HL’s gameplay.