Got a Quick Suggestion? - Small suggestions that don't need their own thread

It’s not really a tourist drink if you can get it most countries.

Yeah I hope all you wonderful Australians knew I was making fun of Medevilae for stereotyping and not the great nation of Australia nor it’s peoples.

I recently played both half-life 2 and the first one and found something.

When you are in the makeshift lab in half-life 2 with Kleiner, Barney and Alyx, he says “Conditions could hardly be more ideal…” and Barney responds “That’s what you said last time…”.
Then later after that I played the first one, and heard the scientist in the test chamber control room say, “Conditions could hardly be more ideal”
This leads me to believe that that is Kleiner as well… I know the devs said that he would only be with Eli in the other room, but was that taken under consideration? Maybe he is one of the scientists that talks to you.

That actually makes sense and would be cool.

Maybe he goes in after you do to say that and then goes back out to talk smack to Eli about you because he got bored of waiting for you to push the cart in.

While there is a similarity I think it was more of a reference to the fateful cat experiment.

I see what you are saying mate,
I still think it was to the Resonance Cascade, but that could be a reason why he isn’t in the control room in BM, a loop hole if you will.

A few suggestions and “it would make me really happy, if I would see that in the final game”-things:

  1. Decontamination/Sterilization chambers: I was very disappointed, that there weren’t any kind of such chambers in the whole facility. I mean, every high security research facility has those things and in every game which takes place in a lab, you step into at least one.
    In HL1 you only had those unspectacular Security Clearance transits in Sector C, but without sprinkler nozzles or any type of decontamination process.

  2. I read that security guards will sometimes have Walkie-Talkies. To see at least one scene, where a guard is holding it in its hand and of course also using it too (calling for help/backup) would make me happy.

  3. One other thing are the bombing runs of the jets: They should leave some kind of damage behind and not only a decal texture.

  4. In HL2: Episode 2, Valve used a grenade throw back-feature (where enemies were not seen directly)
    Example: https://www.youtube.com/watch?v=1zEF9YHlB9Q @1:01 - 1:26
    Maybe you could use this randomly for a few sniper hideouts or where soldiers are using those heavy cannons, behind the sandbags.

  5. Another topic is headcrabs/zombies:

First, the headcrab zombie transformation topic was not treated enough to me.
I would like to see more scientists and also a few dead guards (with the helmet lying besides) and soldiers with headcrabs on their heads, not only a few scientists at the beginning.

I also think it would be cool to see more than one scripted sequence, where a human NPC tries to get it off from its head. The only scene from HL1 I can remember, was the scientist in the G-Man room, who kills one headcrab by…furniture stuff. But he seems to die directly after a second headcrab jumps on his head, which is senseless in my eyes (he should at least try to get it off, first).
Also it would maybe a good idea, if the guy in the G-Man room would be transformed into a zombie, if you leave and come back later (but maybe it would be stupid and just a waste of time, because 90% of all players wouldn’t come back later to see what happened to him).

Yeah and there are also the zombies itself. I mean, they are cool, but in HL1 they weren’t a good match or lets say a “real” thread at all (or is it just me?).
The problem: They are weak and slow. The only chance they have is to swarm around you or to surprise you. Good shock and fearing-moments in combination with both tatctics would help, I guess.

  1. Great was also the beginning of a biological contamination in the level “Forget about Freeman”. The organic stuff on walls and in vent shafts, besides the snark nests and bounce pads. I think there could be even more of that stuff to show the scale of the infestation and that the other lifeforms from Xen are really taking over our world or the facility at least.

  2. The last thing is the ending, where the G-Man is teleporting Gordon and himself to different locations of different worlds. I don’t know whether it is a good idea to change it or to keep it as original as it can be, but I really liked how it was done in the HL1 mod “Half-Life Reissues”.

https://www.youtube.com/watch?v=iwoVTzc5xwo From 0:40 to 0:50 you get a small impression of it. You see some NPCs (fighting grunts) in a time freeze, like in the ending of HL2. He also teleports to other locations of our world and Xen, where Alien Slaves and other NPCs are in an idle stasis. I think it was really impressive.

So, as I said in the other thread already, I just give ideas and make suggestions (and I know that the mod is in the final development stage already), but maybe one or two mentioned ideas are interesting and good enough, not that hard to realize and if it’s not already to late to implement them…you know what I mean… :smiley:

There has already been a huge debate on this forum about how long it takes to zombify someone. It doesn’t matter though; you’ll see people getting headcrabbed and zombies in BM, but not people getting headcrabbed and becoming zombies.

Well at least in every fictional film and video games, every research facility has them!

OK, but as you can see from the video, a mapper can set that it only works once, but after throwing a second grenade in, it will not be thrown back.
But these where only examples by the way, maybe this feature could be used in other cases instead.

Yeah, true. But why not trying to bring the best out of an enemy?

It was also in OP4.
Anyhow decontamination is only needed when you enter sterile rooms or biological research labs. Teleportation doesn’t need such things I think.

Because the zombies are supposed to be weak and easy to kill. :hmph:

In Residue Processing there are a lot of conveyor belts but with nothing on them, perhaps there could be barrels or boxes on them.:pirate:

I like the one about the freeze-framed battles. That could be really cool, walking around a battlefield with time stopped.

By this point I think it’s clear the facility is no longer operating it’s normal routine, hence the empty conveyor belts.

It would be fitting, seeing as how gman does that on a couple of occasions in HL2 and Ep2.

if they could make it fit, though.

Black Mesa isn’t a Japanese game, so it’s not gonna happen unless they get a really bad translator.

Oh, wait, I double-posted, oops. Is there a delete button around here somewhere…?

Yet another reason to hate Blast Pit. :expressionless:

I think that there should be searchlights sweeping the sky on the surface, at least when you visit it in OAR. Also, having several beams suddenly sweep over to illuminate the launching rocket would be really awesome.

Isn’t Eli the one who unlocks the retinal scanner to let you out?

Ahh, I see now. I thought it was weird that the black scientist used the retinal scanner in the original. But I shouldn’t be just going by that.

that seems like a necessary change.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.