Got a Quick Suggestion? - Small suggestions that don't need their own thread

I agree. You could give them a creepy feeling…

^ Quite easily.

On A Rail was definitely a missed opportunity on Valve’s part. This level really should have been designed around delivering some good scares. As I mentioned before that chapter could have done with much less lighting, and where there is lighting have it sparse (would make the Vort teleportations really spectacular), not to mention the firefights with the grunts.

Add some clever enemy placement (behind corners, crates and in deep shadow) it could be a really fun level.

It would also be nice to see the areas in more disarray (as it seems like an area of the Facility that would be ignored for some time) more broken walls, general rubble, wires dangling from ceilings, etc.

Finally, maybe a half decent puzzle, the simplistic maze that the level was designed around really didn’t provide much in the way of having to think your way out.

I don’t know about the russian grenade launchers but the 40mm grenades that are fired from the M203 come out spining kinda like a bullet but slower, there is a gyroscope that arms the grenades contact detonator after 14 rotations(usually about 35 meters).

I know that is too much but for the co-op, it would be cool to choose your character if it Barny or Shepperd or Someone els

Only time will tell St4va, only time will tell.

ok, thanks for this lesson. :slight_smile:

actually, that’s only if you’re being offered something. In that case, the “thank you” implis thanks for offering, even though you don’t want what they offered.

If they haven’t yet offered it, and you’re the one asking for it (or asking for it NOT) it would still be yes/no, please.

the confusion in this thread lies in the fact that the idea was suggested by someone, but it has not been OFFERED by someone.

Woo Hoo, lets all sit down for English Classes with Prof. Raminator and Prof. Grey. :B

We should make a giant gargantua replace the nihilanth and 20 normal gargantuas for extra pain in the ass! wait…is that small?
But really, I wouldn’t mind seeing different looking xen ceiling turrets, I hated how they had that wierd pink and black texture.

palmface

What he means is, saying “no please” is correct when you’re asking for something not to happen, as opposed to rejecting what someone offers.

Actually it should be more along these line, " Oh no, no please no, god no… AHHHHHHHH!!!"

the gun that shoots purple razes to have more then one bounce?

I thought maybe when you’re at the tentacle silo, y’know those hallways you went through to get to the oxy and fuel, well in those hallways I thought their should be marks from the tentacle, to make you feel like it could reach in at any moment and grab you. Awesomeness. :freeman:

As I’ve said before, I think the scientist that jumps out of the window in Office complex should try and fight off those zombies if you don’t save him. Like, have him punch on in the face and be grabbed by the other, and then he’ll try and push him off before getting disemboweled.

Meh, we all know scientists are wimps.

But, in all seriousness, I really like the idea of scientists fighting against aliens. I know it has been suggested to no end, but still. It would really add to the realism of the game, although I wonder if it would be possible for the player to save that scientist from Office Complex (it is a scripted sequence, after all). I certainly wouldn’t mind getting some intravenous drugs and health from the old fellow.

what about HECUs’ rappling?0.

<.<

.>
Like, on the Cliffside part? (Lost Coast’s cliffside trek always reminded me of that part) y’know, seeing as how they already seem to rapple out of the Ospreys.

You mean almost all scientists are wimps. A certain Gordon Freeman would like to differ. :wink:

An un-armed scientist wouldn’t stand much chance against any body, and since Headcrabs have the tendency to be numerous, quick and precise, it would end up as a job for the security guards and us to help. I liked it that way. :smiley:

It is possible in Half-Life: Source B)

That sci doesn’t seem like a such a wimp, with the JUMPING THROUGH GLASS and all.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.