I meant the part where he decided staying awake during the Jaunt was a good idea.
I wasn’t responding to you as much as I was giving an additional comment.
Wait, topic…
So since the cockroaches are particle effects now, I wonder how big they are. They should be as noticeable as the original.
but faster since you can’t squash them.
Are they distinguishable as cockroaches?
YOU’LL SEE.
No, actually I’m blind so I won’t 
On topic, I suggest that you guys make 'em big enough to distinguish as cockroaches 
Make them as full of shit as mga. That’ll add to their size for sure.
Kidding aside, I am quite interested in seeing these buggers run around in the levels, especially with their increased number.
Of all the things in BM, you’re going to be interested in seeing cockroach particles running around?
I’m going to be excited over every fucking pixel. The whole game is going to play out like a movie to me. I will intentionally walk slow just so I can savor each and every second all the more. Cockroaches not excluded.
I’m probably going to put the word “retry” in my clipboard and spam it in console during the tram sequence, or is there an ent_fire command to make the tram go slower?
edit: 300th post shoop da whoop.
We love you Rami… na… wait - what the fuck?! :fffuuu:
Hello everyone.
First, since it’s my first post, I’d like to say that I’m very impressed by the Black Mesa project and can’t wait for the release. I think that BM has the potential to be a worthy successor of the game we all love, Hlaf-Life.
The purpose of this message, however, is not to praise Black Mesa but to ask a question concerning a small detail that always caught my attention in the Blast Pit chapter.
After you destroy the Tentacles and descend into the tunnel, you reach a pool of water. In it, there are remains of the creature you just destroyed, vaguely resembling a green torso and a head with six red eyes and three cut tentacle stalks. There is a clearly mechanical part that sticks out the ‘head’. A rebreather maybe. Also when you strike the remains with your crowbar, a white fluid splashes - instead of yellow alien blood. Was the creature a Combine Synth? After playing Half-Life 2 I can’t help myself thinking that indeed it was.
Here’s a picture of the creature for those who don’t remember it:
I wonder what are the Mod Team’s thoughts on this and how the creature will be portrayed in Black Mesa.
The white splashes were an engine limitation- the specific entity they used for that model bleeds white as a bug. It’s not supposed to bleed at all, and if it bleeds in BM, it will bleed the same colour as the tenticle- in HL, it was yellow.
The metalic part is whatever material that the tenticles had on their beaks.
Black Bone, basically, right?
It’s possible that it is made form the same material, however the object I am referring to doesn’t look organic at all. It looks like a metallic pipe or something similar and yet it is definitely a part of its body. That leads me to believe that the creature is not entirely natural and may be some kind of Combine cybernetic bio-weapon similar to the synths.
It’s organic, the Combine weren’t on Xen or Earth during the events of HL1.
But Nihilanth and their kind had been slaves of the combine. That’s Marc Laidlaw’s talking, not me. So they may be modified. Like… Nihilanth?
It’s very possible that’s a metallic combine techno-pipe 
Of course, the combine weren’t invented yet when HL was made. But even then, Nihilanth mentioned a bigger threat, of whom they were slaves. Valve hadn’t thought of “The Combine” yet, but the general concept was already there, in case they made a sequel: an even worst enemy. Again, it’s the HL scriptwriter talking, not me.
Anyway, that’s obviously a pipe. And not an organic pipe.
