Got a Quick Suggestion? - Small suggestions that don't need their own thread

It was enabled at that point, but they disabled it because they…
Why did you do it again? Because it seemed rediculous for most NPCs to gib from that?

pretty much.

Glad to hear they disabled it. I never really liked that particular video, specifically because of the gibbing with the shotgun.

Console Variables:

character_gib_always // default 0
character_gib_disable // default 0
character_gib_health_ratio_max // default 50
character_gib_with_shotgun // default 0
character_gib_fade // default 3
character_gib_max // default 100

Where the odds of gibbing is defined by a random selection in relation to its health, maxhealth and character_gib_health_ratio_max variable.

Does that mean you can put on character_gib_always 1 and go around crowbarring people until they explode? :stuck_out_tongue:

It is my foot that doing facepalm with.

To someguy’s post, i suppose so.

Soldiers need to react more humanly when trapped in the Doom Room in Questionable Ethics. Screaming and panicking, pounding on the door, yelling “Let me out!” “You Asshole! Let me in there!” or “Turn it off!!!” and possibly trying to shoot the door open, or shatter the glass to the control room, or even shooting the laser in a feeble attempt to destroy it.

I’m sure this is all redundant as you’ve already passed that part and no doubt the AI reacts better this time, but I thought I’d share my thoughts on it anyway.

Actually in HL1 the AI script coincidentally made them drop grenades next to the door, as if they were trying to blast in.

Yeah but most of the time they just run back and forth yelling “Target!” and “Recon!” like a malfunctioning military android.

Oh and if this room still exists, put a bullet proof window here:

I always like to watch the fights, but whenever I stick my face out some jackass hits me with the M203.

That’s funny, because I’ve never seen a grunt use the M203. Ever. Are you playing vanilla HL1, or is that sven co-op or something?

Normal HL1, the only difference is the HD Pack from Blue Shift.

I think they use the M203 alot more on Hard Mode, which is what I always play. It’s somewhat rare that they use it though, only a handful of the dozens of soldiers you face will use it, and even then they don’t always decide to use it. Many times they won’t live long enough to use it.

Despite there being at least two scripted sequences where they DO use it?

They’re not scripted, though. They just always see the opportunity to do it.

No, I specifically remember an area where a soldier will break apart a box and launch a grenade at you every time. The only way to counter this is to know in advance so you can kill him with a magnum headshot or grenade.

Only the box breaking is scripted.

Considering that he fires it EVERY single time without fail and that hardly any grunts do the same in regular combat, I’d say it’s scripted.

So it’s possible to, bug-lessly, turn off gibbing? Make it like Half-Life 2 ragdolls?

It’s common, but it doesn’t happen to me ever single time.
I seem to remember a guy on TWHL posting a map where the same thing happened, the guy drove up in the back of a truck and launched it at you every time without fail-He didn’t script it to do that, and the RMF didn’t have any scripted sequences in it at all, just func_trains for the vehicles carrying the grunts.
The HL1 AI can be very opportunistic.

I like that idea, but it assumes they know exactly what’s going to happen to them shortly. I’m thinking more along the lines of them trying to shoot at you through the window (IIRC, it’s bullet proof anyway, right?), and then maybe start looking around like “WTF’s going on???” when the laser/disintegration-thing starts powering up. I’m thinking it would be way too much trouble to have them act in a specific way for that one specific situation - assuming you’re able to even get one trapped in there in the first place. It was pretty easy to do in HL, but the layout in BM may have changed enough to make this whole scenario moot.

Maybe after shooting the window he should just stand there and say “lolque?”

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.