Gordon's arms

Since there’s a “legs” one… also wanted to ask this for a long while:
How come we can’t see them while Gordon operates a machine gun or drives a vehicle? Would it be possible to implement them in Source?
Cause it looks like a ghost moves those things.

reason the arms are no shown is it would require a animation for every item in the game that could be picked up… which would be a pain to do, know a mod that tried it gave up after 4 props. for the mounted guns, they can very in height or even angle which would mess up the animation(imagine getting on a gun and having your arms appear as if they where coming out of you knees) … vehicles no clue why not.

So it’s due to technical limitation?

I wouldn’t think so. In L4D you can pick stuff up and use mounted weapons in a way that it looks like you are actually using the items ( mostly through clever positioning ) . In the HL universe that just isn’t how things are done.

EDIT : It’s nothing to be concerned about.

Well I prefer having a body, instead of a cam flying around :wink:

I think Half-Life is too fast-paced for this sort of stuff. It’s also just one of those games where it’s simply out of place.

You really are the best mod ;D

It feels more like you control a character, yeah.

I don’t think so… things like Gordon using a finger to push a button would make it worse, but making it look like a machine gun isn’t shooting by itself is surely good.
Also I don’t get this whole thing with Gordon not having a model :meh:

It’s not hard to get. He doesn’t have a model. There, see how simple that was?

It’s Half-Life’s style to not have any physical presence. It always has been. There are good and specific reasons for that, which have been discussed a million times over on this forum.

its not a technical limitation it jsut be a pain in the @ss to implement and cost a lot if time for something that does not realy add a lot to the game.

  • you get a shitload of whine that ppl dont liek the models, dont like the skin color, dont like textures and so on

Yeah, what P(PORTAL)RTAL said. It’s possible and I personally find it a good idea, but it isn’t easy to do(at least effectively). That and plenty of people would throw a fit over a small feature like that. This thread is proof. Remember the magnum iron sights debacle?

No, its technically impossible to do in source engine and I dont even know if there is any engine specialized for such dynamical animations.

You`d have to stay in perfect spot and aim at level perfectly for animation to look ok, because if you take different angle and stay on different spot then animation will look wrong.

If I was a Black Mesa dev, I’d at least look into the issue. If I couldn’t find a solution I was 100% satisfied with, I’d scrap the idea. I can think of at least two ways to get the turret arms working. Granted, I’m not entirelyhappy with them, but they do work.

  1. Similar to L4D, have the arms be held out in a general area and kinda bolt the player in place on the turret until they press E or move away (thereby loosing control of the turret like normally), much like the Black Mesa devs did with the tram(minus the arms).

2)Same thing as above, only use the player model for the arms on turret. For this there would need to be a gordon model (Or HEV suit) before Deathmatch is released.

Both ways don’t look very good to be honest and I’d probably just scrap the idea and leave the turrets like they are now, but they get the job done. As for the buttons, just use a quick animation of the arms slamming something in the middle of the screen for a second. Technically the player needs to have the crosshair on the button (middle of screen) to press it. Just make the animation quick enough to compensate for crazy players, you don’t take control away or alter gameplay.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.