An interesting glitch occured. I had just gotten on the train and went through the ramp where a guard told me to find the rocket. I proceeded to the elevator and while moving, I did a quicksave. I exited, came back later and loaded the saved game. Everything was smooth until I accidentally tried to increase the train’s throttle which is when the train appeared on the top of the elevator shaft (the elevator was still further down, descending) and I fell through, recieving a minor fracture.
Some errors sitting in the console when I opened it up to get ‘status’ and ‘getpos’ outputs:
Loading game from SAVE\quick.sav...
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_box.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube16l.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube90d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube32l.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_box.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube16l.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube90d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube32l.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_residue/exhaust_fan_ring.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl)
Loading game from //MOD/SAVE/bm_c2a2a.HL1...
Error! Flag "$halflambert" is multiply defined in material "models/props_construction/light_floodlight01_on"!
Error! Variable "$detail" is multiply defined in material "models/xenians/bullsquid/diffuse_2"!
Error! Variable "$detailscale" is multiply defined in material "models/xenians/bullsquid/diffuse_2"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/xenians/bullsquid/diffuse_2"!
Error! Variable "$detailblendmode" is multiply defined in material "models/xenians/bullsquid/diffuse_2"!
Attempting to precache model, but model name is NULL
Error! Variable "$detail" is multiply defined in material "models/xenians/houndeye/houndeye"!
Error! Variable "$detailscale" is multiply defined in material "models/xenians/houndeye/houndeye"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/xenians/houndeye/houndeye"!
Error! Variable "$detailblendmode" is multiply defined in material "models/xenians/houndeye/houndeye"!
Error! Variable "$detail" is multiply defined in material "models/zombies/zguard_b"!
Error! Variable "$detailscale" is multiply defined in material "models/zombies/zguard_b"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zguard_b"!
Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zguard_b"!
Error! Variable "$detail" is multiply defined in material "models/zombies/zguard_h"!
Error! Variable "$detailscale" is multiply defined in material "models/zombies/zguard_h"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zguard_h"!
Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zguard_h"!
Error! Variable "$detail" is multiply defined in material "models/zombies/zscient_b"!
Error! Variable "$detailscale" is multiply defined in material "models/zombies/zscient_b"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zscient_b"!
Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zscient_b"!
Error! Variable "$surfaceprop" is multiply defined in material "models/props_c17/oil_drum_chunks001a"!
Error! Variable "$detail" is multiply defined in material "models/zombies/zscient_h"!
Error! Variable "$detailscale" is multiply defined in material "models/zombies/zscient_h"!
Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zscient_h"!
Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zscient_h"!
Attempted to create unknown entity type Default!
NULL Ent in UTIL_PrecacheOther
ERROR: path_track (pathTram_a95) refers to itself as a target!
Dead end link: c2a2b_tram_stop_41
Redownloading all lightmaps
Wrote 'screenshots/bm_c2a2a0000.jpg': 3.93 MB (1280x1024) compresssed (quality 90) to 170.73 KB
‘status’ and ‘getpos’ output:
[code]
] status
hostname: Half-Life 2
version : 1.0.1.0/14 4104 insecure
map : bm_c2a2a at: -1800 x, -2058 y, 625 z
players : 1 (1 max)
userid name uniqueid connected ping loss state adr
3 “Davor” UNKNOWN 11:54 24 0 active loopback
] getpos
setpos -1800.551025 -2058.850830 625.606995;setang -85.171951 -18.234974 0.000000[/code]