[GLITCH] Falling through the train (On a Rail)

An interesting glitch occured. I had just gotten on the train and went through the ramp where a guard told me to find the rocket. I proceeded to the elevator and while moving, I did a quicksave. I exited, came back later and loaded the saved game. Everything was smooth until I accidentally tried to increase the train’s throttle which is when the train appeared on the top of the elevator shaft (the elevator was still further down, descending) and I fell through, recieving a minor fracture.

Some errors sitting in the console when I opened it up to get ‘status’ and ‘getpos’ outputs: Loading game from SAVE\quick.sav... SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_box.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube16l.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube90d.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube32l.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_box.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube16l.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube90d.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_blackmesa/conduit_tube32l.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_residue/exhaust_fan_ring.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_architecture/c2a2_tunnel_truss_1.mdl) Loading game from //MOD/SAVE/bm_c2a2a.HL1... Error! Flag "$halflambert" is multiply defined in material "models/props_construction/light_floodlight01_on"! Error! Variable "$detail" is multiply defined in material "models/xenians/bullsquid/diffuse_2"! Error! Variable "$detailscale" is multiply defined in material "models/xenians/bullsquid/diffuse_2"! Error! Variable "$detailblendfactor" is multiply defined in material "models/xenians/bullsquid/diffuse_2"! Error! Variable "$detailblendmode" is multiply defined in material "models/xenians/bullsquid/diffuse_2"! Attempting to precache model, but model name is NULL Error! Variable "$detail" is multiply defined in material "models/xenians/houndeye/houndeye"! Error! Variable "$detailscale" is multiply defined in material "models/xenians/houndeye/houndeye"! Error! Variable "$detailblendfactor" is multiply defined in material "models/xenians/houndeye/houndeye"! Error! Variable "$detailblendmode" is multiply defined in material "models/xenians/houndeye/houndeye"! Error! Variable "$detail" is multiply defined in material "models/zombies/zguard_b"! Error! Variable "$detailscale" is multiply defined in material "models/zombies/zguard_b"! Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zguard_b"! Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zguard_b"! Error! Variable "$detail" is multiply defined in material "models/zombies/zguard_h"! Error! Variable "$detailscale" is multiply defined in material "models/zombies/zguard_h"! Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zguard_h"! Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zguard_h"! Error! Variable "$detail" is multiply defined in material "models/zombies/zscient_b"! Error! Variable "$detailscale" is multiply defined in material "models/zombies/zscient_b"! Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zscient_b"! Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zscient_b"! Error! Variable "$surfaceprop" is multiply defined in material "models/props_c17/oil_drum_chunks001a"! Error! Variable "$detail" is multiply defined in material "models/zombies/zscient_h"! Error! Variable "$detailscale" is multiply defined in material "models/zombies/zscient_h"! Error! Variable "$detailblendfactor" is multiply defined in material "models/zombies/zscient_h"! Error! Variable "$detailblendmode" is multiply defined in material "models/zombies/zscient_h"! Attempted to create unknown entity type Default! NULL Ent in UTIL_PrecacheOther ERROR: path_track (pathTram_a95) refers to itself as a target! Dead end link: c2a2b_tram_stop_41 Redownloading all lightmaps Wrote 'screenshots/bm_c2a2a0000.jpg': 3.93 MB (1280x1024) compresssed (quality 90) to 170.73 KB

‘status’ and ‘getpos’ output:

[code]
] status
hostname: Half-Life 2
version : 1.0.1.0/14 4104 insecure
map : bm_c2a2a at: -1800 x, -2058 y, 625 z
players : 1 (1 max)

userid name uniqueid connected ping loss state adr

3 “Davor” UNKNOWN 11:54 24 0 active loopback

] getpos
setpos -1800.551025 -2058.850830 625.606995;setang -85.171951 -18.234974 0.000000[/code]

did you try waiting until the platform had completely stopped?

also, try not saving on moving platforms

Yep, simply not using the train while the elevator’s moving does the trick.

i can confirm it exactly like po0zor said: loading a game, then entering the train makes it glitch.

i think everyone can figure out the workaround, but bugs need to be reported :wink:

Exactly my thoughts, Flying sheep :slight_smile:

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