[Glitch] Broken Vortigaunt models

On the return trip through Power Up, coming out of the Silo towards the Rail Hub, I ran into a collection of Vortigaunt ragdolls. All of them were stuck in the same position and I was unable to interact with them.

map : bm_c2a1a at: -29 x, 1127 y, -159 z
setpos -29.434105 1127.630615 -159.968750;setang 3.066242 157.377777 0.000000

I had this happen too, just yesterday. It happened after I had killed myself accidentally and I reloaded after dying. Other things glitched out as well but this was the most noticable.

Caught this bug today: https://www.youtube.com/watch?v=MVlE7Ibd-fI

I have attached archive with a save. It is actually rar5, I have named it .zip just to pass uploads verification.
save.rar.zip (643 KB)

This isn’t just occurring with Vortigaunts. I experienced it while playing Lambda Core, where the ragdolls of almost all previously killed enemies (vorts, zombies and houndeyes) were in this position (and some HECU earlier on). Probably a bug in the most recent patch.

I have this same issue - ALL the time during the game. Virtually all vortigaunts have done this in some fashion, and some sequences (like the vortigaunts coming up the slope when you have a turret gun) are completely broken, ruining the gameplay completely.
I’m a big Black Mesa fan but this really detracts a LOT from the game. I played the game when the free version came out, and I’ve bought it now on Steam and am playing it again. Generally there are big improvements, but this bug feels really unprofessional, I’m sorry to say.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.