Giant Alien -- BUG

I can’t kill Giant Alien, in control panel I have two crosshairs and racket don’t come to kill Alien.

ps: how can I kill him ??

I have the same problem. I already made a thread about it (just saying, it is buried on page 6, or so). May I link to your screenshot in that thread?

Have you pressed the “fire” button on the screen?

yes

Worked for me.
He moves so its hard to hit him.

You better read the original post and understand what he is writing. The Garg moving is not the problem.

Sorry for making this comment, but if people don’t point out that some only post random stuff not that has nothing to do with the problem, they will never stop.

in console I have errors in red color

maxplayers set to 1 Steam config directory: d:\gry\steam\steamapps\user\source sdk base 2007\platform\config ILocalize::AddFile() failed to load file "resource/BMS_polish.txt". ILocalize::AddFile() failed to load file "resource/credits_polish.txt". Legacy Surround disabled. exec: couldn't exec userconfig.cfg SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/mesa05_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/mesa06_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/mesa03_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/mesa02_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_st/bridgeexplode03.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_st/bridgeexplode04.mdl) unrecognized conditional test !lowfill?$startfadesize in particle/smoke1/smoke1 unrecognized conditional test lowfill?$startfadesize in particle/smoke1/smoke1 unrecognized conditional test !lowfill?$endfadesize in particle/smoke1/smoke1 unrecognized conditional test lowfill?$endfadesize in particle/smoke1/smoke1 unrecognized conditional test lowfill?$blendframes in particle/smoke1/smoke1 unrecognized conditional test !lowfill?$depthblend in particle/smoke1/smoke1 unrecognized conditional test lowfill?$depthblend in particle/smoke1/smoke1 Redownloading all lightmaps Dropped mike from server (Disconnect by user.) Loading game from SAVE\quick.sav... SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/pylon01b_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/pylon01b_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/pylon01b_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/pylon01b_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/pylon01b_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_desert/mesa03_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_st/comtower_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_st/infestation.mdl) Loading game from //MOD/SAVE/bm_c2a5g.HL1... Error: Material "models/xenians/gargantua/gargantua" : proxy "GargCharge" not found! No such variable "$texture2transform" for material "models/v_rpg/rpg_screen_overlay" Error: Material "models/v_rpg/rpg_screen_overlay" : proxy "TextureTransform" unable to initialize! unrecognized conditional test lowfill?$minfadesize in particle/smoke1/smoke1_nearcull unrecognized conditional test lowfill?$maxfadesize in particle/smoke1/smoke1_nearcull unrecognized conditional test lowfill?$blendframes in particle/smoke1/smoke1_nearcull unrecognized conditional test !lowfill?$depthblend in particle/smoke1/smoke1_nearcull unrecognized conditional test lowfill?$depthblend in particle/smoke1/smoke1_nearcull Attemped to precache unknown particle system "npc_gargantua_explode"! Attemped to precache unknown particle system "gargantua_gib_fx"! Failed to load sound "weapons\tau\gauss_spinloop.wav", file probably missing from disk/repository Redownloading all lightmaps

Maybe if I reinstall game, that will help.

i had two crosshairs, however, i was able to kill the beast! btw love watching the missile through the sky :slight_smile:

Can you or anyone else can give me save after you kill that Alien ??

no you just noclip to the next area (through the area in the corner) or just hit the pylon and run like mad :slight_smile: or does the pylon not fall over?

I’m not sure that I understand you.
But I don’t used noclip.

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