I ported Dave Bollinger’s Pixel Spaceships algorithm to GML and made a simple game out of it.
In a nutshell, it uses 32 bit seeds to create a 12x12 spaceship.
I took it a step further and made it work with 4 different ship shapes.
The ship formations are also randomly generated.
Download generate(shump);[/size]
Music by flip
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Z and arrow keys
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Added edge formations to make sure you don’t hide there
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Bosses drop powerups, which heal 2 and give you additional shot
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You loose shot power when you’re hit
It’s a little game I made this summer. Next step is to expand the algorithm to and combine it with a sound wave analyzer to make a music game.
Here are a few other goodies I made.
A 1024x600 spread of ships, displayed x2
Then I made a couple wallpapers. Also 1024x600, but that should be very easy to adjust.