My complements on Black Mesa. 10/10.
I have a suggestion for improving a logic issue I started thinking about in the final stage of Surface Tension where the Gargantua corners you at the top of a water tower. It’s not a bug, just something that made me go “huh”.
When I first encountered the gargantua and ran down the tunnel and out into the open, my first reaction was to run out as far as I could and hide behind something, assuming there would be a tunnel or ladder or something. I didn’t immediately assume to climb up on top of a tower and trap myself.
After the creature busts through the door and starts chasing me, I panicked and ran around looking for some place to go. Then, mysteriously, he broke off of chasing me and started shaking the tower and banging his head against it. He wouldn’t notice me until I walked right up to him, then he finally turned around and attacked. But when I retreated about twenty yards, he turned back to shaking the tower. So I went “huh? Why is he shaking this stupid tower for no reason?”. Then I realized “oh, it’s because I’m supposed to be at the top and he’s trying to get at me.” This line of reasoning broke the realism and took me out of the game for a moment.
This scene is too scripted. The gargantua should chase me around UNTIL I try to run up the tower to get out of his way, like a cat climbing a tree to get away from a dog. Otherwise it doesn’t make much sense for him to randomly shake the tower and ignore me, because the game expects me to have immediately known to climb it. It also defeats the purpose of the stage because once he starts shaking the tower it is very difficult for me to get to the ladder without suffering a lot of damage or dying-the last thing I want to do now is climb up the ladder.
See how this is kind of a break in logic? Or am I being petty?