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Attacking the garg w/the hive hand will cause it flinch lock, similar to what it will do when hit w/explosives. The hive hand damage probably shouldn’t be made to do this, as it’s secondary fire is too fast and could be used to corral the creature.
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RPGs and MP5 grenades seem to clip through the garg during the tunnel chase. However, once the garg makes it into the courtyard, this becomes a non-issue.
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Garg’s arms clip through the silo door that he prys open.