Games you wish you hadn't paid full price for

You are glad you have less games to enjoy? Sounds stupid to me.

No. I’m glad that I didn’t waste money on games that I don’t enjoy. Did you ignore the rest of that post, and then quote it? Sounds stupid to me.

Uncharted 2 was my favorite of the series. The first game (Drake’s Fortune) had less solid climbing mechanics, stupid vehicle segments, and the AI wasn’t very good. Of course, it was good for narrative context for Uncharted 2.

Uncharted 3 was fun, but it wasn’t as fun as Uncharted 2. The game’s plot was much more obviously cobbled together around it’s set pieces, such as the capsizing boat sequence that had little or no relation to the rest of the game and was purely included because one of the developers had spent a bunch of time on a dynamic water system for the level. That said, there were some really great moments (such as the foot chase through the city that captured the feel of the Tangiers chase in "The Bourne Ultimatum), but all in all nothing could save the game from the Michael Bay trap of writing the plot around action setpieces.

Compare the above sequences to the train levels in Uncharted 2- that was a fantastically designed level that used every car of the train to it’s fullest, conveyed a perfect sense of danger, and constantly surprised the player with the crazy things that happened. Or that sequence in Tibet with the ice climbing. Or even the museum infiltration level near the beginning. Ultimately it’s proof positive that fantastic technical ability is unimportant when compared to narrative gravitas and good game design.

What I definitely want to see is how “The Last of Us” turns out- if they get a great story going in that one, the game could really push the envelope.

Daikatana.

That game was a crap storm.

I don’t regret paying full price for it, but looking back at my 300+ hour addiction, I now realize that it wasn’t the story or gameplay enjoyment or whatever that kept me coming back, it was mostly just the need for leveling up, getting better perks, weapons, armor and spells, and the occasional suddenly-an-epic-view! :awesome:

after skyrim, I went back and replayed Mass Effect and was surprised at just how much more I enjoyed every minute of it compared to skyrim. better story and better characters make a better game IMO

Well as far as the Uncharted games go, don’t you have to enjoy the first one to even begin to enjoy the next two? Basically, if you loved the first one, you’re going to love its predecessors simply because they were made by improving upon the concepts of the original. Likewise, if you really can’t stand the first one at all, then I don’t think the latter one’s aren’t going to convert you as they don’t depart from the core concept.

I played the second, and beat it. I then played, and didn’t finish, the first, and just recently played, and didn’t finish the third.

So I didn’t play Uncharted: Drake’s Fortune first. I took the time to beat Uncharted 2, even though I disliked a great deal of it, but got fed up with the other two.

What is it exactly that you don’t like about them?

Well, Drake doesn’t really evolve much as a character across those three games. The plots can feel formulaic at times. (Oh, latest MacGuffin is a supernatural artifact that heralds the armies of doom and the historical figure that chased it sealed it away on purpose? Nahhh, that can’t possibly be right- OH MY GOD ZOMBIES being a prime example of this)

They could have done something with Drake’s Deception- they hinted that Drake isn’t even his real name. Did they go anywhere with it? No. We went to a cruise ship that capsizes for no reason other than they made a dynamic water system and wanted to show it off. Uncharted needs to start thinking character instead of just set pieces. I like the gameplay for the most part but I just wish the story was up to snuff more. Uncharted 2 did a reasonable job of making everyone feel vulnerable, like there was a ton at stake. And it had that train level. A train level that took the entire development cycle of the game to make work. And oh BOY did it work.

Maxey, it’s one of those things that’s a bit hard to put my finger on. I didn’t like them, but I can’t fully explain why. Some of the problems I noticed with the second one, yeah, it looked great and was quite colorful, but it seems like each “level” has a palette of only a few colors. The city was all brown, yellow, and red. The jungle was all green, grey, and blue. The only parts that I felt broke this rule were the train wreck and the village in Tibet. I’d have to play it again to see if there are any other standout areas, but I’m not going to.

I also didn’t particularly like the gameplay. Jack of all trades, master of none. The gunplay could have been a bit better, but I guess the climbing mechanics were solid enough.

The story also failed to suck me in. It was okay, but for me, wasn’t much incentive to keep playing.

There’s more to it that I can’t really explain, as I said above.

Bought Postal 3 a few days ago and it’s shit.

Why would you go and buy a game that’s been universally rated as one of the worst games to come out lately? If anything pirate it first and save yourself the money.

I always thought that was part of the charm :confused:

I mean they were going for the modern Indiana Jones feel, and with those traits I think they pretty much nailed it.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.