^This. Both LBA games would be so awesome…
and MSR aka Metropolis Street Racer, the Dreamcast racer <3
^This. Both LBA games would be so awesome…
and MSR aka Metropolis Street Racer, the Dreamcast racer <3
Jet Set Radio on the Wii with the motion controls for tagging would be amazing.
No.
Yes.
I refused to buy Jet Set Radio for the Xbox because it got rid of the motions used for the larger tags. I’d love to be able to do it with the wiimote. Even it being on the PS3 still with the motions would make me glad.
Cryengine 2 will always be superior in terms of graphics.
How can people be so ignorant in relation to CryEngine 3? Just because it was optimized for consoles, doesn’t mean it’s not able to make better graphics than CryEngine 2 on PC.
FUCKING THINK FOR A MINUTE![/SIZE]
Magic Carpet I + II - Just wonderful to fly with your carpet and burn your enemies with a lightning or a meteor spell. Or reflect their spells. Or summon monsters. Or creating volcanos, hills, sinkholes or canyons. Awesome.
Z - Simply the best strategy game of all time.
Battle Bugs - Simply the second best strategy game of all time.
Rise of the Triads (RotT) - It’s simply the most wonderful ridiculous ego shooter ever.
Indeed. It seems no one really watched the gameplay videos on YouTube. They’re videos of PC gameplay. The reason the game was put on hold until Q1 of 2011 is because brats wanted it on a 300$ console just so they can say they can play it. No way would the people of Crytek let their hard work and dedication go to waste on some measly console rig. If anything, the Cryengine 3 is just more optimized in general. AKA, better graphics, though less demand on the hardware.
To add to this list, I would like to see “Odell: Down Under”.
Hell yes.
Definitely DEUS EX
aside from the HL-Series Remakes that’d be it for the time being…
MSR IS Project Gotham. They feel exactly the same.
I would like Call of Cthulhu redone in HD, or just redone in general that game was filed with bugs.
Big Rigs
…
You know someone had to say it
That is that one game huh?
Codename Gordon
Except they don’t
.
I agree with the Shadow of the Colossus posts. The game could have worked a lot better on the next gen consoles or a PC. The PS2’s framerate for the game was fairly low and tended to chug. Emulators on PC can solve the problem if you have a powerful enough rig.
Glad someone mentioned Shinobi III. I’d add Rocket Knight Adventures but there’s a third game that just came out that was very faithful to the first two.
The game that needs the remake the most however is 24: The Game. The reason the game came off so badly is that the AI was bad and the controls were worse. Tighten the controls, put it on a console or PC with multicore to help handle AI processing, add more cutscenes to fill players in on the villain’s side of the story (or more missions, but in either case to make it as good as the show’s treatment of events), completely redo the hacking missions, fix the driving, and put the standard shooter segments in Ubisoft’s LEAD engine used in Splinter Cell Conviction. Might want to add Mark and Execute too, it seems that Jack Bauer’s bullets in the show are practically laser guided.
The Jet Set Radio sequel should be on the 360. You simply do not need motion controls for that game. It would just bugger up the works. They should concentrate on making all the districts one seamless world with plenty of verticality. And I want to be able to make my skater slide under trains, hop fences, etc. with fluidity to evade police.
Did you play Jet Set Radio for the Dreamcast? I was talking about where you use the joystick to paint the larger tags.
^^^
THISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHISTHIS
@ Kairouseki
I actually do have Jet Grind Radio on Dreamcast. And that’s what made tagging so annoying in that game. The larger pieces took lots of time, plenty of time for one of those fucking helicopters to shove a missile up your ass as you were putting the finishing touches on the graffiti.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.