General
-HECU Medics
-Female scientists
-custom sounds
-magnum’s reserve ammo is now 18 from 30
-mp5’s ammo is now 30 from 50
-mp5 grenade is 3 from 10
-tentacles cannot be idle anymore
-icky is weaker (or crossbow is stronger?)
-guard zombies
-guards can now have magnum and shotgun
-bullsquid’s eye position is different
-gargantua is immune to every weapon except scripted events
-alien grunt’s melee attack is now a tackle
-no leeches
-hecu’s improved accuracy
-flares
-no hazard course (thanks Dotard)
Black Mesa Inbound
-Barney’s appearance is linked with Blue Shift
-the scientist knocking on a door is now making tests
- the first loader’s path
-more open environment
-the tram did not stop near gman’s appearance
Anomalous Materials
-more people
-gman’s apperance - if you observe too long, the scientist will close the curtains
-Eli and Kleiner’s canonization
-no bullsquids in the lake seen
Unforeseen Consequences
-guard not revived by CPR
-a scientist saying help before being killed by lightning beam
-the first headcrab’s appearance from HL is now a guard zombie
-crowbar is later given (your first weapon could be the crowbar or glock 17)
-pressing the elevator button is mandatory
-the scientist falling from a catwalk is now a guard
-no glock dropped by the guard reaching for a health charger but dies eventually
-a corridor from the airlock to a falling elevator is added
-first houndeye appearance is moved later
-barnacles introduced earlier
-freezer area added which leads to the first vort combat
-need to turn on a switch first before going down in a lift (which will be filled with headcrabs)
-houndeye blasting with explosives instead of falling bullsquid
-houndeyes added before reaching the elevator
Office Complex
-magnum appears earlier and shotgun appears later
-no fan in vents
-the puzzle to climb up a vent with boxes is removed
-a bullsquid in freezer room replaced with zombies
-sprint puzzles added
We’ve Got Hostiles
-less vents
-soldiers talking about killing scientists sucks is moved near the end of the chapter
-first shotgun appearance here instead of office complex
Blast Pit
-a vent leading to ladders is added and elevator is not the only exit anymore
-a guard attracting the tentacles’ attention is moved down
-satchels appear earlier
-a corridor (leading to Power) doesn’t have a wet floor anymore
-generator layout completely changed
-the scientist hiding spot is changed
-bullsquid moved from the bottom of the silo to one of the rooms
-turning fuel and oxy is not a switch anymore but valves
Power Up
-lift is malfunctioning first which will cause you to go to the broken stairway
-fans can’t lift you up
-a guard will change the rail pathing for you
On A Rail
-rails don’t electrify
-changing the rail pathing is removed (which made the chapter shorter)
-going to the base of the rocket moved later
-hecu dynamite scene removed
-you have to lift the rocket first before launching it
-no hecu snipers
-rocket launch is very visible unlike HL
Apprehension
-have to drain the waste to the sewers instead of whacking the exit with a crowbar
Residue Processing
-when conveyor belts end, it is now blades instead of liquids
Questionable Ethics
-first alien grunt is unarmored and can’t be battled
-bullsquid added in headcrab room (tesla)
-guard met in a room instead of a hallway
-experiments added
-gman’s new appearance
-it is now the removing the shield power instead of obstructing the shield
-ambush in the lobby added
-the exit is not a rotating door
Surface Tension
-more soldiers guarding the dam
-tentacle removed
-mines visible
-no apache in the minefield
-secret room in cliffside
-apache must be destroyed before crossing
-hivehand is on the lift rather than on the bottom
-tank added on the osprey scene
-a lot of areas like the garage is cut which leads to the garg chase scene
-gargantua shaking the tower
Forget About Freeman
-guard added at the start
-the door is opened instead of being destroyed by the tank
-xen sentry replaced by hecu sentries
Lambda Core
-less rooms
-coolant 01 and coolant 02 is longer
-the scientist shotgun scene (same in HL2 when alyx and gordon returned from a combine teleporter and kleiner does this) is removed but turrets are added to keep the xenians away
-more scientists in the lambda lab
-more aliens spawning in the portal room
-credits roll in this chapter (will be changed when xen is released)