Game crashes at the bm_c1a0a

Hi,
I’ve just reinstalled Black Mesa to replay but the game crashes just after I wore the suit and take the lift to go down. The game try to load the new map but crashes. HL2 works fine, the last time I played BlackMesa (maybe a year ago…) it worked fine.
map; bm_c1a0a, getpos setpos -1343.984863 1635.995361 352.031250;setang 17.413330 73.536987 0.000000. I’m taking the lift to go down. At the bottom the game try to load the new map but crashes.

My pc have a I7 2.8, 6GB RAM, AMD RAdeon 5800 1GB and I use win7 64 SP1 in Italian but hope you can understand…
This is the error I get on Event viewer:
Nome dell’applicazione che ha generato l’errore: hl2.exe, versione: 0.0.0.0, timestamp: 0x470c11ae
Nome del modulo che ha generato l’errore: client.dll, versione: 0.0.0.0, timestamp: 0x504ecc4f
Codice eccezione: 0xc0000005
Offset errore 0x00362edd
ID processo che ha generato l’errore: 0x1f5c
Ora di avvio dell’applicazione che ha generato l’errore: 0x01d03e61ae5213c2
Percorso dell’applicazione che ha generato l’errore: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2007\hl2.exe
Percorso del modulo che ha generato l’errore: c:\program files (x86)\steam\steamapps\sourcemods\bms\bin\client.dll

In the folder of Source SDK Base I didn’t find the minidump file. I installed the game on 20.00 PM, the last file updated is on 21.26 PM, the event pasted above is on 21.58 PM
This is from “gameoverlayrender.log” (Italy is UTC+1):
Sun Feb 01 20:57:25 2015 UTC - Module file name: C:\Program Files (x86)\Steam\gameoverlayrenderer.dll
Sun Feb 01 20:57:25 2015 UTC - GameID = 13540830642081628378
Sun Feb 01 20:57:25 2015 UTC - System page size: 4096
Sun Feb 01 20:57:25 2015 UTC - Failed loading shell32.dll, not hooking ShellExecute calls
Sun Feb 01 20:57:25 2015 UTC - Hooking SetCursorPos, GetCursorPos, ShowCursor, and SetCursor
Sun Feb 01 20:57:25 2015 UTC - System page size: 4096
Sun Feb 01 20:57:25 2015 UTC - Modules at GameOverlayRenderer.dll attach
Sun Feb 01 20:57:25 2015 UTC - 01: hl2.exe - (0X00400000 to 0X0041A000)
Sun Feb 01 20:57:25 2015 UTC - 02: ntdll.dll - (0X77A20000 to 0X77BA0000)
Sun Feb 01 20:57:25 2015 UTC - 03: kernel32.dll - (0X76FC0000 to 0X770D0000)
Sun Feb 01 20:57:25 2015 UTC - 04: KERNELBASE.dll - (0X76920000 to 0X76967000)
Sun Feb 01 20:57:25 2015 UTC - 05: USER32.dll - (0X77110000 to 0X77210000)
Sun Feb 01 20:57:25 2015 UTC - 06: GDI32.dll - (0X754A0000 to 0X75530000)
Sun Feb 01 20:57:25 2015 UTC - 07: LPK.dll - (0X779F0000 to 0X779FA000)
Sun Feb 01 20:57:25 2015 UTC - 08: USP10.dll - (0X77580000 to 0X7761D000)
Sun Feb 01 20:57:25 2015 UTC - 09: msvcrt.dll - (0X76E70000 to 0X76F1C000)
Sun Feb 01 20:57:25 2015 UTC - 10: ADVAPI32.dll - (0X77370000 to 0X77410000)
Sun Feb 01 20:57:25 2015 UTC - 11: sechost.dll - (0X770E0000 to 0X770F9000)
Sun Feb 01 20:57:25 2015 UTC - 12: RPCRT4.dll - (0X77490000 to 0X77580000)
Sun Feb 01 20:57:25 2015 UTC - 13: SspiCli.dll - (0X753C0000 to 0X75420000)
Sun Feb 01 20:57:25 2015 UTC - 14: CRYPTBASE.dll - (0X753B0000 to 0X753BC000)
Sun Feb 01 20:57:25 2015 UTC - 15: IMM32.DLL - (0X75530000 to 0X75590000)
Sun Feb 01 20:57:25 2015 UTC - 16: MSCTF.dll - (0X76BE0000 to 0X76CAC000)
Sun Feb 01 20:57:25 2015 UTC - 17: gameoverlayrenderer.dll - (0X5E140000 to 0X5E28D000)
Sun Feb 01 20:57:25 2015 UTC - 18: WINMM.dll - (0X60200000 to 0X60232000)
Sun Feb 01 20:57:25 2015 UTC - 19: ole32.dll - (0X77210000 to 0X7736C000)
Sun Feb 01 20:57:25 2015 UTC - 20: psapi.dll - (0X76F20000 to 0X76F25000)
Sun Feb 01 20:57:25 2015 UTC - ----------------------------
Sun Feb 01 20:57:25 2015 UTC - Found GetModuleHandleEx
Sun Feb 01 20:57:25 2015 UTC - Game is using D3D9 or D3D9Ex, preparing to hook.
Sun Feb 01 20:57:25 2015 UTC - hookDirect3DCreate9 called
Sun Feb 01 20:57:25 2015 UTC - Game is using dinput.dll (dinput7), preparing to hook.
Sun Feb 01 20:57:25 2015 UTC - DirectInputCreateW hook called
Sun Feb 01 20:57:25 2015 UTC - Creating IWrapWbemLocator
Sun Feb 01 20:57:25 2015 UTC - CoCreateInstance hook created WbemLocator interface 13C206B0
Sun Feb 01 20:57:25 2015 UTC - IWrapWbemLocator 13C206B0 deleting
Sun Feb 01 20:57:27 2015 UTC - IWrapIDirect3D9::CreateDevice hook called (type: 1, behavior flags: 52!)
Sun Feb 01 20:57:27 2015 UTC - Creating D3D9 renderer
Sun Feb 01 20:57:27 2015 UTC - Trying to setup input hook…
Sun Feb 01 20:57:27 2015 UTC - Set input hook…
Sun Feb 01 20:58:19 2015 UTC - Releasing all resources for device: 1383EC80
Sun Feb 01 20:58:19 2015 UTC - Detaching input hook…
Sun Feb 01 20:58:22 2015 UTC - Trying to setup input hook…
Sun Feb 01 20:58:22 2015 UTC - Set input hook…
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.
Sun Feb 01 20:58:49 2015 UTC - Found a hooked function in now unloaded module, removing from map.

This is gameoverlayUI.exe.log
Sun Feb 01 20:57:27 2015 UTC - GameOverlay process started: pid: 5060
Sun Feb 01 20:57:27 2015 UTC - GameOverlay process connecting to: pid: 8028
Sun Feb 01 20:57:27 2015 UTC - BuildID: 1422054110
Sun Feb 01 20:57:27 2015 UTC - Steam Path: C:\Program Files (x86)\Steam
dom feb 01 20:57:36 2015 UTC - Generating new string page texture 2736: 256x256, total string texture memory is 262.14 KB
dom feb 01 20:57:36 2015 UTC - Generating new string page texture 2737: 128x256, total string texture memory is 393.22 KB
dom feb 01 20:58:59 2015 UTC - Warning: The game hasn’t rendered a frame from us in over 10 seconds
dom feb 01 20:59:04 2015 UTC - Detected possibly crashed/killed game, exiting
dom feb 01 20:59:04 2015 UTC - Shutting down overlay
Any suggestion?
Thank you very much, best regards

Can anyone give me a saved game just after the loading of the map?
Thank you

why not just reload the beginning of the map yourself?

How? i don’t know. Can you explain, please?

Type:
map bm_c1a0a

in the developer console.

To enable the console, set the developer console to enabled in game menu.

Thank you it works fine now. :9

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.