//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Sorry for the wait.
While at the start screen the commands I placed in the autoexec seem to work.
Here are the results
] mat_hdr_level
“mat_hdr_level” = “2”
archive
- Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
] mat_dxlevel
“mat_dxlevel” = “95” ( def. “90” ) min. 90.000000 max. 95.000000
] mat_info
ShaderAPI: shaderapidx9.dll
Shader API Driver Info:
Driver : aticfx32.dll Version : 2251872828785920
Driver Description : Intel® HD Graphics
Chipset version 32902 342 939530154 9
Display mode : 1280 x 600 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 3.0
Device Caps :
CANBLTSYSTONONLOCAL Y CANRENDERAFTERFLIP Y HWRASTERIZATION Y
HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM Y TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY Y
Primitive Caps :
BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N
COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y
Raster Caps :
FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y
MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST Y
Size of Texture Memory : 640 kb
Max Texture Dimensions : 16384 x 16384
Max Texture Aspect Ratio : 8192
Max Textures : 8 Max Stages : 8
Texture Caps :
ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x8086
device id: 0x156
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): yes
m_SupportsVertexShaders_2_0: yes
m_SupportsPixelShaders (1.1): yes
m_SupportsPixelShaders_1_4: yes
m_SupportsPixelShaders_2_0: yes
m_SupportsPixelShaders_2_b: yes
m_SupportsShaderModel_3_0: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 16
m_MaxTextureWidth: 16384
m_MaxTextureHeight: 16384
m_MaxTextureAspectRatio: 8192
m_MaxPrimitiveCount: 5592405
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 655360
m_MaxNumLights: 4
m_SupportsHardwareLighting: yes
m_MaxBlendMatrices: 4
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_SupportsNonPow2Textures: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_HasProjectedBumpEnv: yes
m_MaxUserClipPlanes: 6
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_INTEGER
m_bSupportsSpheremapping: yes
m_UseFastClipping: no
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_bColorOnSecondStream: yes
m_MaxSimultaneousRenderTargets: 4
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
When a level is loaded it’s fullbright even with the fix.
Here are the results.
] mat_hdr_level
“mat_hdr_level” = “0” ( def. “2” )
archive
- Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
] mat_dxlevel
“mat_dxlevel” = “95” ( def. “90” ) min. 90.000000 max. 95.000000
] mat_info
ShaderAPI: shaderapidx9.dll
Shader API Driver Info:
Driver : aticfx32.dll Version : 2251872828785920
Driver Description : Intel® HD Graphics
Chipset version 32902 342 939530154 9
Display mode : 1280 x 600 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 3.0
Device Caps :
CANBLTSYSTONONLOCAL Y CANRENDERAFTERFLIP Y HWRASTERIZATION Y
HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM Y TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY Y
Primitive Caps :
BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS N
COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y
Raster Caps :
FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y
MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST Y
Size of Texture Memory : 640 kb
Max Texture Dimensions : 16384 x 16384
Max Texture Aspect Ratio : 8192
Max Textures : 8 Max Stages : 8
Texture Caps :
ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x8086
device id: 0x156
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): yes
m_SupportsVertexShaders_2_0: yes
m_SupportsPixelShaders (1.1): yes
m_SupportsPixelShaders_1_4: yes
m_SupportsPixelShaders_2_0: yes
m_SupportsPixelShaders_2_b: yes
m_SupportsShaderModel_3_0: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 16
m_MaxTextureWidth: 16384
m_MaxTextureHeight: 16384
m_MaxTextureAspectRatio: 8192
m_MaxPrimitiveCount: 5592405
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 655360
m_MaxNumLights: 4
m_SupportsHardwareLighting: yes
m_MaxBlendMatrices: 4
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_SupportsNonPow2Textures: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_HasProjectedBumpEnv: yes
m_MaxUserClipPlanes: 6
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_INTEGER
m_bSupportsSpheremapping: yes
m_UseFastClipping: no
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_bColorOnSecondStream: yes
m_MaxSimultaneousRenderTargets: 4